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Recent updateboard(2) changes
So, apparently, this has been changed on the serverside recently to optimize(?) online level editors. I thought only updateboard2 has been changed, but it seems updateboard was, as well. Now the bushes on Atlantis are somewhat broken in a sense that if you slash a bush that was just regrown, the "cut bush" tiles that'll be placed below the newly cut bush will quickly be removed again and replaced by empty grass tiles.
Could anybody tell me what the heck was changed exactly so I can fix this? Or, even better, tell me that it wasn't intended for updateboard to be changed as well and that this will be reverted again soon? Thanks! |
It's started to bug me too. We are used to placing new blocks on GrimeCraft with the Online Editor, and even today I was working on a block placer to place specific tiles on grime craft. I can't do any of this now since this has started to bug. Hope it gets fixed soon!
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Well actually the tile updating has been fixed, previously the gserver was not sending 2x2 tile updates to the npcserver. So it's now possible to do bush respawn by server-side scripts. I can check sometime what the problem can be on Atlantis.
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Edit: It does work again if I add two more tiles to the range of tiles to be updated (updateBoard(this.x, this.y, 3, 2) instead of updateBoard(this.x, this.y, 2, 2)). If you want to look into that later, that's class object on Atlantis. I'll revert back to the 2x2 update for now. |
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http://www.graal.net/index.php/Creat...rator/Cave_Fix edit: eventually got it to work by running the script over and over and letting the level sit for a long time edit 2: "savelevel(str) - forces the level to save immediately, can be used after updateboard2-tile modifications" does not seem to work. How is this supposed to be used? |
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