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-   -   Two New Businesses (https://forums.graalonline.com/forums/showthread.php?t=134265143)

iPaul 11-30-2011 06:45 AM

Two New Businesses
 
There should be Two new Businesses such as

The Potluck Pig
It should be player Owned and have stockers to stock 4 Diffrent kind of Beer or Drinks

and

GreenRoads Cafe
Should be player Owned and have stockers instead of Player stocking on the Side of it :P
I Think that Would be nice
New Businesses=More Jobs :)

TSAdmin 11-30-2011 07:46 AM

Quote:

Originally Posted by iPaul (Post 1675842)
GreenRoads Cafe
Should be player Owned and have stockers instead of Player stocking on the Side of it :P

It used to be, but Sarah (the old owner) gave it up and Maverick made it NPC-ran. I'm not sure there was any other reason than his view being that everything should be NPC-ran due to so much trouble with business owners.

Personally, I'd be in the same boat as Maverick. I don't think players should own any businesses.

Tricxta 11-30-2011 08:13 AM

Quote:

Originally Posted by TSAdmin (Post 1675845)
It used to be, but Sarah (the old owner) gave it up and Maverick made it NPC-ran....Personally, I'd be in the same boat as Maverick. I don't think players should own any businesses.

Rep+

I beleive this is the best way to have businesses kept. Too many issues arise from players owning businesses so i'm with TSAdmin on this :)

cbk1994 11-30-2011 08:49 AM

I disagree, owning businesses used to be a lot of fun.

LordSquirt 11-30-2011 09:06 AM

Owning something like the Cafe though is unfair since it basically is a monopoly since you can't buy caps/revs anywhere else.

at least that was how it was before

TSAdmin 11-30-2011 11:30 AM

Quote:

Originally Posted by cbk1994 (Post 1675847)
I disagree, owning businesses used to be a lot of fun.

Quote:

Originally Posted by LordSquirt (Post 1675850)
monopoly

Well, to clarify my standpoint on the topic, it is indeed a lot of fun. But the problem is monopolising with businesses like GreenRoads Cafe. The only way I'd support player-run businesses is if there were a large number of them and they were spread equally (multiple food, multiple weapon, multiple ammo, multiple cafe, etc) and the only thing to worry about is location, like how the old older "Player Bizes" worked (Hachi's flawed, but sound in idea, system), but less ammo/weapon specific. As Squirt said, the Cafe being the only one of it's kind, there's no competition for a business that heaps of people use. They're the only ones getting the money for that revenue source.

The problem is, no staff team has been determined enough (or are made up of opposing ideals on the topic) to make something big with business direction happen. So, while it stands how it is, I would never give my support for player-ran businesses.

Emera 11-30-2011 12:49 PM

I always thought that the pub on Era iPhone was called "polluck pig" lol. We used to have rodeo parties there.

jkldogg 11-30-2011 04:29 PM

Not many people buy from the cafe anymore, since Light weight potions exist. I like player-ran businesses, as long as they're handled correctly.

bloodykiller 11-30-2011 08:30 PM

Quote:

Originally Posted by TSAdmin (Post 1675853)
Well, to clarify my standpoint on the topic, it is indeed a lot of fun. But the problem is monopolising with businesses like GreenRoads Cafe. The only way I'd support player-run businesses is if there were a large number of them and they were spread equally (multiple food, multiple weapon, multiple ammo, multiple cafe, etc) and the only thing to worry about is location, like how the old older "Player Bizes" worked (Hachi's flawed, but sound in idea, system), but less ammo/weapon specific. As Squirt said, the Cafe being the only one of it's kind, there's no competition for a business that heaps of people use. They're the only ones getting the money for that revenue source.

The problem is, no staff team has been determined enough (or are made up of opposing ideals on the topic) to make something big with business direction happen. So, while it stands how it is, I would never give my support for player-ran businesses.



yes but no1 would use grc or the potluck pig as much as ammo mart or gun point...they sell neiche items which most players choose to not spend money on

TSAdmin 11-30-2011 11:03 PM

Quote:

Originally Posted by bloodykiller (Post 1675883)
yes but no1 would use grc or the potluck pig as much as ammo mart or gun point...they sell neiche items which most players choose to not spend money on

If you put someone in charge of running either of those, the minute they start advertising themselves, more people will use them. Always been the way with everything that's opened up and had a player put in charge of it. If not for the fact that they're drawn into it and what it sells, then the pure fact that it's no longer NPC-run. In turn, more money for them, and of course without competition that's actually "more money for ONLY them in that source".

bloodykiller 12-01-2011 02:29 AM

well assuming this person payed hundreds of thousands to obtain the biz in an auction, this only seems fair

Scoper 12-01-2011 06:13 PM

Quote:

Originally Posted by bloodykiller (Post 1675913)
well assuming this person payed hundreds of thousands to obtain the biz in an auction, this only seems fair

Not if they keep it for 2 years straight and earn 2 mil off of it, or more, based on overpricing.


@TSA my question is, all businesses (I believe? I only know GP AM and PT) are taxed, and do not earn 100% of the money that an item they sell costs (ammo aside), meaning that currently businesses serve to relocate money to the owners and workers, yes, but also to directly take money out of the economy. So many staff/players seem concerned about controlling the increase of money in the economy, wouldn't having more businesses( and thusly more money taken out) help?

just curious. I agree with the view that having players run a business is more problematic

RogueShatterblade 12-01-2011 09:42 PM

I honestly think player-owned-and-operated businesses are one of Era's big selling points.

It gives younger kids the idea of what having a job is like (megalolz), and it's just one of the features that distinguish us from some other servers.

But it's the GBA's job to govern them - the livelihood of businesses, and in my opinion, the economy, falls on him.

bloodykiller 12-01-2011 09:47 PM

scoper has a weird concept of fun, to him it's mining, so understandably he prefers the borring way to manage bizzes

Scoper 12-01-2011 10:38 PM

Quote:

Originally Posted by RogueShatterblade (Post 1676011)
I honestly think player-owned-and-operated businesses are one of Era's big selling points.

It gives younger kids the idea of what having a job is like (megalolz), and it's just one of the features that distinguish us from some other servers.

But it's the GBA's job to govern them - the livelihood of businesses, and in my opinion, the economy, falls on him.

I guess that does make Era pretty unique, yeah. But we're also the only server that could really support one.

Zod has every single item they have available(i believe?) be droppable from one of the monsters
UN? Yeah they have nothing close to the ability to have businesses, unless they made hat machines

and..with so many other things effecting the economy, it's not fair to drop the whole of economic responsibility on the GBA

Also..they should just be business admins now. I don't think they do anything gang related anymore, because of the new system being all automated

iPaul 12-02-2011 04:22 AM

Quote:

Originally Posted by TSAdmin (Post 1675845)
It used to be, but Sarah (the old owner) gave it up and Maverick made it NPC-ran. I'm not sure there was any other reason than his view being that everything should be NPC-ran due to so much trouble with business owners.

Personally, I'd be in the same boat as Maverick. I don't think players should own any businesses.

They should Autcion it Off then if it was passed down to "NPC" Because it would be better player Owned
Player Owned=more Jobs

RogueShatterblade 12-02-2011 04:34 AM

Quote:

Originally Posted by Scoper (Post 1676025)
Zod

http://www.mailleartisans.org/galler...hedsmaller.jpg

Scoper 12-02-2011 06:53 AM

Quote:

Originally Posted by RogueShatterblade (Post 1676080)

you know exactly what i meant :P

papajchris 12-02-2011 06:58 AM

It doesn't hurt to have player businesses, but they should be more well thought out. And if we follow through with Alf's idea, I think you guys will be pleased, as it brings the best of both worlds. :p

jkldogg 12-02-2011 07:46 AM

o man we'll see

Supaman771 12-02-2011 10:34 PM

Quote:

Originally Posted by papajchris (Post 1676099)
And if we follow through with Alf's idea

$10 says it has something to do with tacos.

I agree that biz shouldn't be player ran unless there is competition; however my biggest peave with current businesses is that... there are 2 admins associated with that department and nothing has been done to it. They don't even auction the businesses off anymore, they generally just hand them down to the next person in line, so it just sticks in a group of friends.

I also really hate that they made Era Hotel player ran (it used to be controlled by staff) now some random guy (idk the past 3 owners were random players I've never seen) gets cash for every 2 seconds one of their employees take to type an account name into a text box.

I don't see how more businesses = more jobs is sound logic either (@OP). There are plenty of different jobs, and all the business jobs are relatively the same with the same pay (which are monotonous in nature and generally pay less than you would make not working for a business). Would be more of a problem to hand these out and not change anything than to keep it as-is.
*Plus that requires staff to do stuff, 'nuff said.

RogueShatterblade 12-03-2011 03:14 AM

Quote:

Originally Posted by Supaman771 (Post 1676138)
$10 says it has something to do with tacos.

http://www.ep.tc/problems/seven/thats_racist.gif

TheJames 12-03-2011 04:00 AM

Definetly going to agree with people saying there should be player owned business's.. However determining an owner is the tricky part.. Who qualifies?

WillaWonka 12-03-2011 04:33 AM

I am taking business classes................................. :D

Tim_Rocks 12-03-2011 06:25 AM

Quote:

Originally Posted by TheJames (Post 1676166)
Who qualifies?

I ran Era Hotel pretty well when I temporarily owned it for a month.. I never kept any of the money though, it didn't seem fair to just get 80k for nothing. Just need to tweak the business pay system so you only get paid for what you actually do. That way the owner just doesn't sit around and take in most of the profits when the employees are doing all the work.

Quote:

Originally Posted by Supaman771 (Post 1676138)
*Plus that requires staff to do stuff, 'nuff said.

Thanks for being understanding ;)

jkldogg 12-03-2011 12:35 PM

New Businesses should be auctioned and if an owner is removed that should also be auctioned.

Auctions are fair to everyone, so that it isn't just going to the next person on the list.

Fiberwyre_P2P 12-03-2011 09:44 PM

Quote:

Originally Posted by jkldogg (Post 1676195)
New Businesses should be auctioned and if an owner is removed that should also be auctioned.

Auctions are fair to everyone, so that it isn't just going to the next person on the list.

I agree. Businesses should be auctioned off. Basically, next-in-line means "yay, free money" when the owner gets removed or quits. there's no thought behind whether or not to invest a few hundred thousand into a business that they may or may not be able to recuperate.

As well as the fact that it's fair to everyone.

Emera 12-03-2011 10:13 PM

I know this idea seems a bit un-organised and it might be hard to work around, but maybe players could simply suggest a business idea to an on-line staff member via a new tab in the control centre or just by PM, and if the Business Chief decides it's a good idea, they could set about building it after the players have been polled on the suggestion. That's what I would like to see implemented.

WillaWonka 12-03-2011 10:33 PM

Quote:

Originally Posted by Emera (Post 1676216)
I know this idea seems a bit un-organised and it might be hard to work around, but maybe players could simply suggest a business idea to an on-line staff member via a new tab in the control centre or just by PM, and if the Business Chief decides it's a good idea, they could set about building it after the players have been polled on the suggestion. That's what I would like to see implemented.

But the person who first suggested it would expect to have a piece of the business if they could not buy it.

Emera 12-03-2011 10:38 PM

Quote:

Originally Posted by WillaWonka (Post 1676217)
But the person who first suggested it would expect to have a piece of the business if they could not buy it.

If they have sufficient funds to buy the business they suggest, then all's well. If they don't though, and the community feels it's a good idea, it could go up for "auction" from the NPC server as an advertisement or something. That's a bit of an in-depth detail but it could work out quite nicely in theory.

Scoper 12-04-2011 06:56 PM

Quote:

Originally Posted by Emera (Post 1676216)
I know this idea seems a bit un-organised and it might be hard to work around, but maybe players could simply suggest a business idea to an on-line staff member via a new tab in the control centre or just by PM, and if the Business Chief decides it's a good idea, they could set about building it after the players have been polled on the suggestion. That's what I would like to see implemented.

Log on, f11, submit a ticket, under gangs&businesses there is a suggestions thread. This would be directly read by both GBAs and all admins.

Fiberwyre_P2P 12-04-2011 07:52 PM

Quote:

Originally Posted by Scoper (Post 1676308)
Log on, f11, submit a ticket, under gangs&businesses there is a suggestions thread. This would be directly read by both GBAs and all admins.

Theoretically.

bloodykiller 12-04-2011 10:02 PM

Quote:

Originally Posted by TheJames (Post 1676166)
Definetly going to agree with people saying there should be player owned business's.. However determining an owner is the tricky part.. Who qualifies?

1. make biz
2. auction biz
3. if biz isnt active take biz away and auction biz again
4. never give biz to managers, supervisors or such, lol

papajchris 12-04-2011 10:08 PM

Quote:

Originally Posted by bloodykiller (Post 1676338)
1. make biz
2. auction biz
3. if biz isnt active take biz away and auction biz again
4. never give biz to managers, supervisors or such, lol

why should a rich player get a business over someone who has worked there week after week? Just makes the rich richer.

bloodykiller 12-04-2011 10:25 PM

bizzes don't make much money, merching is the only effective way to earn cash (as proven) atm

papajchris 12-04-2011 10:28 PM

Quote:

Originally Posted by bloodykiller (Post 1676345)
bizzes don't make much money, merching is the only effective way to earn cash (as proven) atm

The owners don't have to do any work and yet they get paid. I'd say free money is better than merching

MysticalDragon 12-04-2011 10:35 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1676322)
Theoretically.

I read and respond to just about every support submission.

bloodykiller 12-04-2011 10:56 PM

Quote:

Originally Posted by papajchris (Post 1676348)
The owners don't have to do any work and yet they get paid. I'd say free money is better than merching

merching is also "free money" with your logic, since it's even easier and faster than hiring/firing ppl..u can make more than 200k a week by merching (way more before the npc shops opened), i doubt that any business can make that kind of money

jkldogg 12-08-2011 07:25 AM

yaman
 
Quote:

Originally Posted by papajchris (Post 1676340)
why should a rich player get a business over someone who has worked there week after week? Just makes the rich richer.

Why give the business to the co-owner so they can just get a free business? Auctioning is a better idea so everyone has a shot at getting it. Everyone also has a fair chance at making money, so if you want a business go mine or shovel a lot.

Quote:

Originally Posted by papajchris (Post 1676348)
The owners don't have to do any work and yet they get paid. I'd say free money is better than merching

That's how it goes. Think of it as real life, you put a lot of money into the place and hire employees. You had to invest your money into the place to get started to make money. Now they do all the work and you reap the rewards. The money spent at the auction can be considered the same thing as putting money into a business in real life.

WillaWonka 12-08-2011 01:22 PM

Well in real life, a corporation hands down the business to the next in line, kind of like Steve jobs did when he quit. It's well earned if you chose to work at a business, that being a worker doesn't pay well, you are there for awhile, you deserve a nice boost for hardworking.


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