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The rate at which houses die needs to be slowed dramatically.
Five days ago I repaired my house to 100%. Now it's already down to 95%. I can't check the scripts right now to make sure, but if this remains constant, it seems like houses are dying at a rate of about 1% per day. After a little more than three months, a player's house will fall, along with all of their items.
It may have made sense when Kingdoms was more popular to have such a fast rate to prevent overcrowding. Now, however, there's no excuse for it. All it does is discourage players from returning after their houses have fallen. I've experienced this before—it was only because a friend helped me out that I returned after losing everything in my house. Either the house rate should be slowed so that a house takes about a year to fall, or it should be possible to retrieve items from fallen houses; maybe both. The latter is more difficult but not impossible—in fact, I think it would be a good idea to allow returning players to get items from their fallen houses to help encourage them to play GK again (perhaps with some caveats to prevent them returning, USDing all their items, then never getting back on). |
I vote for a mixture of both, the rate does need to be slowed somewhat and recovering items should also be possible so that owning a house isn't just a gamble sometimes. Something could happen in your life that forces you to be unable to log on for say a month, it's very easy to lose your house like that.
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I think it would be interesting and also more incentive to the house-owner that it should be where that if your house breaks down, that recovery of said items are allowed by anyone to be looted, which would work rather well if the houses life-expectancy were to be given more time.
p.s: I wish I could sleep ;_; |
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That would be more rp based, say the door crumbles first and you have 60 seconds to pick items up before the level is closed off for the owner to recover their items in his/her own time. Would encourage use of locked chests, multiple levels and hiding important heavy stuff.
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However... I think the rate which houses deteriorate at is fine. |
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I don't like the looting idea. It may be better than the current system in that items remain in circulation, but it still discourages players from returning. Anyone who has quit for a time and lost a house knows how hard it is returning without any of your items.
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I can't understand how you could defend letting more houses fall when islands are so empty and the playercount is so low. There's a reason most item-based popular games don't delete your stuff after 3 months—they realize it's a terrible way to get players to return. |
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cause you know that gk playerbase is about to boom.
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death of a houses = idgaf about gk nemore
wonder y gk have no players??? edit- got damnit john beat me to it |
needs to be slowed down mos def.
any1 who says otherwise is retarded |
I agree with Crono and say that allowing the looting of a home left abandoned to collapse and rot should be allowed, as long as the longevity of houses is extended so that the owner of said house can keep his **** together while those who don't keep it remembered to keep it repaired simply get what is coming to them for leaving their items unused, uncared for and not circulated around. Simply brings a balance of maintenance to the game, which I think for an RPG style server, is rather necessary to keep interest in one way or another.
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I actually stopped playing the server years and years ago when my house died on Dustari. Had 2 warhammers in it, monkey sandals, and some other goodies that were very rare at the time.
http://i22.photobucket.com/albums/b3...g?t=1241884881 |
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