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Most Important Server Aspects?
So I just realized... I haven't made a poll for anything in a looooong time. I figure now's a good time to fix that.
What I want to know is, what are the most important aspects of a server to you? I ask simply because I'm curious, and it might be useful for server developers to see what matters most to general players. Since a lot of us tend to disagree on what should be focused on more when creating a server, I figured it would be a good idea to get some concrete demographics laid out on the subject. |
I voted for events. Think about it, why else play UN, npulse, babylon,etc? I guesss guild life is important too, but that isnt simething that will keep players on
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They're all equally as important as each other (fp4 lol), however; I like interaction between players so I decided on PvP content.
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Take note that you can vote for multiple aspects in this poll. Though all are important to the creation of a server, the key to this poll is voting for aspects that particularly draw you into a server.
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In my experience there are two main elements within which everything else functions; Indirect & Direct player competition. So long as a server has direct competition (PvP) and indirect competition (Influence) it has a recipe for success.
As an example, content is a means to level and acquire wealth so that you may effectively perform in player skirmishes. Roleplaying and leadership serve to influence other players towards your cause. |
PvP is by far the most important for me, but WoW proves that you can get away with PvE and suckers will still flock to it because they get some sense of accomplishment fighting an NPC rather than using real skill vs another player.
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Quite surprised to see players versus player to be a higher ranked option. Not surprised however by the choice for content updates.
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I don't think you can really highlight one aspect over another in this way as they are serving different purposes, which will effect newer and older players differently or have benefits that range between short term and long term etc.
When designing a server it is important to do so around a main hook which will set the server apart, but eventually you need to look at the cumulative effect of all it's different aspects and decide whether there's enough balance, in order to satisfy as many different types of player as possible. |
As far as "character customization" goes...it's a shallow pond. Unless you're using custom bodies, it should generally be universal to setbody, sethead, etc. including color optimization. (Discerning hats possibly due to the fact they're used often as items to be acquired.)
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Everyone is in agreement that all of these things are important. But there's nothing wrong with preferring a few main things over others. |
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