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Overhaul the armor enchanting system.
I thought about the situation of low spawning EA's and a way to make GK at least a bit more new player friendly again, introduce newly scripted EA scrolls that only work on clean armor and similar to prepare weapons, only the person using the scrolls can wear the piece of armor, this would leave the already enchanted items alone and people would be able to trade those still since they would not be account restricted, then set the spawn rates as they were before so people can obtain the scrolls with ease.
This would also encourage people to level up for the chance to add more scrolls to their armor, since letting someone else scroll it for you would not work very well anymore. |
reset everyones armor to +0
reset everyone with a prepped +bajilion damage weapon back to just enchant. Give them some sort of reinbursement for the IWDs in some sort. have fun playin gk again. |
PVP is slow enough as it is. I like the idea of resetting armor though.
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reset eas
reseting iwds would be ridic and people would never die |
IWD's are pretty available, they're just expensive.
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You already have to be at level 110 to fully enchant a piece of equipment. If Enchant Armor scrolls worked in the exact same fashion as Improve Weapon Damage scrolls, it would look like this:
Improving Weapons Prepare Weapon Requires diamonds to open slots on a weapon equal to your Physical level divided by 5, up to a maximum of 25 slots. Total cost is 525 diamonds for a weapon with all slots unlocked. (Technically there's a maximum of 26 slots, but that one isn't part of the diamond cost.) Improve Weapon Damage Improves a weapon's damage total by 5 for every slot you are able to use on a weapon. You cannot use a weapon whose damage is higher than what you are allowed to wield at your current Physical level. (Again, it's your Physical level divided by 5. So if you are at level 25, you can prepare up to 5 slots for an extra +25 damage.) Enchanting Armor Prepare Armor Requires diamonds to open slots on armor equal to your overall level divided by 10, up to a maximum of 11 slots. Total cost is ??? diamonds for a weapon with all slots unlocked. (Technically there's a maximum of 12 slots, but that one isn't part of the diamond cost.) Enchant Armor Improves a weapon's AC total by 1 for every slot you are able to use on armor. You cannot use armor whose AC is higher than what you are allowed to wield at your current overall level. Now, here's the part where I'm going to be a buzzkill. The system you are proposing for enchanting armor still doesn't necessarily make the game more friendly to new players. It will still be hard to get armor fully enchanted, if not more so with all these new restrictions involved. What's more, it also creates yet another gap between players with a lot of material wealth and those with very little. With armor becoming harder to enchant, and requiring more materials to put together, the value of any piece of armor that is fully enchanted will increase substantially because of the demand for them. Granted, I don't think this is a terrible idea. But honestly, I think it could be greatly improved upon. Especially because EAs and IWDs deal with two entirely different mechanics. |
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And AC is useless so why would anyone bother to fully enchant an armor if it ends up costing us more? |
In my opinion AC is not useless. But well whatever :P
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I didn't mean needing a prepare armor and diamonds to get started, but only needing some EAs to get started, though the part where it is similar to the prepare weapons, is the person using the scrolls will be the only one that could wear the armor once the first scroll is added, since then it would be like Draenin's Gale armor+1 and on up to how ever many slots you can handle, while if it was traded, the new owner would need to clean the armor to even wear it.
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Maybe stabilising the market after all of the price changes over the years? Even though the armor would need to be clean for the person that wants to enchant it, the value could possibly stay the same for much of the alchemy items since with a little work anyone with even a trial account can obtain decent armor like marksmanship gloves, full helm of might, platemail of power and other alchemy items, while the rare items can go up in price slightly or by a large ammount since you would have to trade other players for them, as holiday gifts, or win events like it was done from the early days of GK, it could also make joining a kingdom more of a reward since those in charge would want to look out for their own members and occasionally host private events for their kingdom only.
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Fewer +12 equipment pieces in circulation -> Higher sell prices on +12 equipment -> More item hoarding -> +12 Equipment becomes harder to buy. This definitely won't fix the issue of climbing prices on rare items, nor will it provide an easier way for new players to get a good gear setup going so they don't get demolished in PvP situations. If this new system were adopted, there would still be a lot of +12 equipment pieces out there which aren't bound to a specific player, and no one would want to enchant armor in the future because they wouldn't be able to use the fully-enchanted version of it for trading anymore. You have to understand, I think of item trading like I do running a business. I'm in it to maximize profits. And if I knew that enchanting clean items would make them become player-bound, I sure as hell wouldn't be investing in clean pieces of equipment. I'd sit on the +12 armor pieces I already have and watch their value go through the roof. Better yet, I'd start to liquidate my monetary assets and stockpile them. My methods are devious, and I have no mercy when it comes to material gain. It's best to assume that everyone else is the same way. |
I'd like to see how customizable the Alchemy system is.. it'd be nice to see more creations. The EXP from some items you make should also be quite a bit more.
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