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Online Editor or Traditional?
What do you guys think of the growing trend of new LATs using Online Editors for level creation?
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Haven't seen a good online editor yet.
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What Crono said.
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I've always been comfortable enough using the offline editor and therefore have never attempted to use or create my own online editor. So I too am curious as to why the trend of online editing is increasing, or is it just that.... a trendier way of doing something?
Main advantage I can think of is the possibility the Editor may not work with Linux + Mac. |
So many new LATs are depending on Online Editors... I don't see why... maybe because we are used to the old standards of creating a level> uploading> seeing the result in action> going back to fixing and so on and so on?
Making a level with the online editor doesn't give levels the certain something the offline editor does I think... |
I have been using the same online editor for quite a few years now. The one I use, uses the same mouse functions as the offline. I will make a blank level, name it,upload, and then do all the lat work online. I find it rather tedious to have to go back and forth with the offline every time I find a tile out of place. So for me it is just a faster way of leveling. I do still use the offline editor for generating map images, creating blank levels, and doing local npc work.
I wouldn't think of it as a trend however. Most of the UC servers all seam to share a outdated copy of the online editor "moondeath" made me a few years ago. The amount of people using them hasn't seamed to change in my eyes. Everyone I talked to that uses it mostly go on the fact that you don't have to go back and forth and that your work is implemented as you make it. |
well, you cant add baddies nor NPCs in the Online editor.
The Online editor is pretty good for detailing, while the offline is for the skeleton of the level. |
Offline editor. Fo sho.
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id say tile editors are extremely useful for quick fixing tile errors and making changes for things like annoying tiles that may block a players path. I personally use the offline tile editor for building anything.
Learning to build levels exclusively online is not a good habit. It teaches you nothing about the scripting side of building levels. I think there's more to it than placing tiles. |
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Offline editor is all you need.
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I still think it would be a lot more beneficial to make the offline editor more open-ended so that users can create their own plugins or other things for offline editing.
I prefer the offline editor because it allows you to do things like opening full gmaps at once, editing terrain, saving NPCs to levels, and so on. By joining these NPCs to classes you create through RC, you can change objects placed in every level at once by simply updating the object class. I find that really useful. |
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I would usually use offline editors for big projects, or large levels, but for making smaller creations and correcting tile issues, I always have a decent tile editor on hand. This is the online editor I always use, and I have never settled to use a GUI windowed editor. This version using showpoly (and some level lines I added in) is the best one I have ever used.
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