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-   -   Online Editor or Traditional? (https://forums.graalonline.com/forums/showthread.php?t=134264873)

Elk 10-26-2011 03:57 AM

Online Editor or Traditional?
 
What do you guys think of the growing trend of new LATs using Online Editors for level creation?

Crono 10-26-2011 04:01 AM

Haven't seen a good online editor yet.

DustyPorViva 10-26-2011 04:09 AM

What Crono said.

ffcmike 10-26-2011 04:12 AM

I've always been comfortable enough using the offline editor and therefore have never attempted to use or create my own online editor. So I too am curious as to why the trend of online editing is increasing, or is it just that.... a trendier way of doing something?

Main advantage I can think of is the possibility the Editor may not work with Linux + Mac.

Elk 10-26-2011 04:18 AM

So many new LATs are depending on Online Editors... I don't see why... maybe because we are used to the old standards of creating a level> uploading> seeing the result in action> going back to fixing and so on and so on?

Making a level with the online editor doesn't give levels the certain something the offline editor does I think...

racycle 10-26-2011 04:41 AM

I have been using the same online editor for quite a few years now. The one I use, uses the same mouse functions as the offline. I will make a blank level, name it,upload, and then do all the lat work online. I find it rather tedious to have to go back and forth with the offline every time I find a tile out of place. So for me it is just a faster way of leveling. I do still use the offline editor for generating map images, creating blank levels, and doing local npc work.

I wouldn't think of it as a trend however. Most of the UC servers all seam to share a outdated copy of the online editor "moondeath" made me a few years ago. The amount of people using them hasn't seamed to change in my eyes. Everyone I talked to that uses it mostly go on the fact that you don't have to go back and forth and that your work is implemented as you make it.

kalabar24 10-26-2011 04:41 AM

well, you cant add baddies nor NPCs in the Online editor.

The Online editor is pretty good for detailing, while the offline is for the skeleton of the level.

Draenin 10-26-2011 04:49 AM

Offline editor. Fo sho.

haro41 10-26-2011 04:50 AM

id say tile editors are extremely useful for quick fixing tile errors and making changes for things like annoying tiles that may block a players path. I personally use the offline tile editor for building anything.
Learning to build levels exclusively online is not a good habit. It teaches you nothing about the scripting side of building levels. I think there's more to it than placing tiles.

DustyPorViva 10-26-2011 04:57 AM

Quote:

Originally Posted by ffcmike (Post 1671807)
I've always been comfortable enough using the offline editor and therefore have never attempted to use or create my own online editor. So I too am curious as to why the trend of online editing is increasing, or is it just that.... a trendier way of doing something?

Mainly because the offline editor(and all tools, for that matter) haven't been updated in years. Stefan keeps saying "they'll be replaced by online tools!" but they never came.

ff7chocoboknight 10-26-2011 05:02 AM

Offline editor is all you need.

ffcmike 10-26-2011 05:02 AM

Quote:

Originally Posted by DustyPorViva (Post 1671818)
Stefan keeps saying "they'll be replaced by online tools!" but they never came.

I personally find it handy to be able to browse and save levels offline in the event of not having internet access or whatever, it's still a good option to have whereas if the ability to download the offline editor was removed that creates a limitation.

Draenin 10-26-2011 05:19 AM

I still think it would be a lot more beneficial to make the offline editor more open-ended so that users can create their own plugins or other things for offline editing.

I prefer the offline editor because it allows you to do things like opening full gmaps at once, editing terrain, saving NPCs to levels, and so on. By joining these NPCs to classes you create through RC, you can change objects placed in every level at once by simply updating the object class. I find that really useful.

Crow 10-26-2011 08:56 AM

Quote:

Originally Posted by Draenin (Post 1671822)
I still think it would be a lot more beneficial to make the offline editor more open-ended so that users can create their own plugins or other things for offline editing.

We could just turn this around and write an NW plugin for "Tiled" or whatever it's called.

Emera 10-26-2011 11:41 AM

1 Attachment(s)
I would usually use offline editors for big projects, or large levels, but for making smaller creations and correcting tile issues, I always have a decent tile editor on hand. This is the online editor I always use, and I have never settled to use a GUI windowed editor. This version using showpoly (and some level lines I added in) is the best one I have ever used.


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