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First Real Go At LAT
First attempt at creating something half decent.
Images made in photoshop. Yes I know it needs more detail. I am going to add one of them wooden bars that you tie horses to as well. http://img204.imageshack.us/img204/7237/latbh.png |
you should add variety to your building.
You could use other tiles then just the house tiles. and in the sand, put some of the rocks and stuff to make it look more desert-like. |
Thanks for the feedback, will do :)
I am relatively new to LAT I don't quite know all the tricks of the trade as of yet ;) |
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I'd suggest sticking to scripting ^^
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o_O.. that's a level.. ? Looks more like a sand pit with a small building and some ugly cactus images. x_x
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lol il stick to scripting..
And thanks @Emera it's a Lego head xD Anyone want it? lol. Only took 10mins of photoshop. |
The cactuses could be brighter, and the level needs tumbleweed.
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Why don't you try leveling something that isn't boring (not a plain desert).
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@Fowlplay I want to try and make a Western styled server so I'm going to stick with the desert theme.
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You can still make an interesting level using a desert theme. There's nothing stopping you there.
The cacti looks bad and doesn't do the level any justice. As others have said, the perspective is wrong and also the colouring and shading isn't great either. I do, however, think having cacti in there will help providing they look ok. You're going to need to spice up the terrain a little bit. You can add other plant life other than cacti. If you look at the following image, this gives you an idea of what I mean: http://jameswdunne.com/desert_9.jpg Another thing to consider is that a desert isn't a straight flat surface, like it appears in your level. Simulating a desert's dunes in Graal will be difficult but there are things you can try that are inspired by it. This will require using a different set of tiles for the ground than the one you're currently using. Although it's not a stellar example of level design, see what's done here. Must ask you to disregard everything that isn't brown/yellowish. http://forums.graalonline.com/forums...3&d=1045758647 You could also use cliffs. I can't describe exactly what I mean but if you see the following image, it should give you an idea: http://www.worldbiomes.com/pics/monumentvalley.jpg My last piece of advice might be a little bit ahead of where you want to go with this. Currently, the graal's desert tiles are pretty plain and could be improved. I would recommend looking at changing these - they can be improved in subtle ways. The current desert tiles are quite flat, where as sand has ripples. I remembering seeing something on Bomy Moon but I can't seem to find an example now... Hopefully I've been of help. I don't think you should just stick to scripting. If it interests you, continue! A lot of people have started out with uglier work than this - not just on Graal but everywhere. Good skills rarely come naturally, it's the desire to have them that counts most. You can learn, it just takes a little bit of time, lots of practice and, most importantly, good amounts of feedback. I remember when I used to show my levels to Snakeandy and WanDaMan. They were rubbish but thanks to their feedback they got better. They're still not great but without the practice + feedback I would have never have progressed. |
wow.
That's actually really helpful, rep + when I'm on pc. Thanks for taking the time to help. |
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hmm like this?
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