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Development Plan of Action
Formal Plan of Action:
Approved ideas: - Passive Events - Bounty Cap Increase - New UI - Class Buffs / Debuffs - New Class: Medic - City + Zombie Maps - Gelat Shop Removal - Arctic Minimap Any criticisms or comments are welcome, but keep it civil please. Be welcome to change, because change is coming ;) |
isn't there already a medic class? o.o
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This sounds nice, im looking foward to seeing something new on graal, good luck.
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not sure if medic class needs changing. they can heal players, what more do you need?
plus medic can be OP if played right. |
Removing Gelat shop? Good luck. Not sure Stefan will remove it because only Stefan can?
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Looks like you're in for quite the rebuild, at least you won't have to deal with too many complaints as you basically redo nearly everything.
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The gelat shop provides a very unfair advantage to players that have the ability to pay money. Unfortunately, this has a strong effect on Zone's balance. Although we can't truly remove the Gelat shop, we can alter its content to only allow the purchase of generic items while not in combat. No purchasing super-powerful weapons in the middle of combat to gain an unfair advantage anymore.
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So about those recolors.....
Get rid of them. |
I personally think it would be a nice thing to put in a max amount of hotkeys.. Like 3 or something..
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First arent we so much in the future that we cant even have zombies . Why would we have zombies ,city sounds cool. Heres another . In most shooters there is always some way someone has the edge on you either its cash shop , better wep , higher lvl ... ETC ETC I think cash shop is good actually , Doesn't effect much gameplay |
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Also, please just revert the UI to that sexy green one we had awhile back. |
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2.) Are you serious? No, really -- Seriously? The cash shop gives players an unfair advantage over each other by paying out of their pockets. The players who can't pay are left high and dry, and start leaving the server. Then the players who pay leave the server because their prey has left. So yes, it does affect gameplay, in a very strong way. That is precisely why we're removing and/or altering it to remove overpowered BFGs from the shop. If we do remove weapons from the shop, then perhaps smaller, more mundane upgrades will be added -- For example, perhaps an ammunition upgrade that does more damage, but is slower than the default. Something that has a benefit and a cost, to even things out. Comments and concerns? Quote:
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Would be nice to see a more intuitive ranking system, more unlocks, would work perfectly if the gelat shop is gone. Also in my own opinion... removal of the diagonal shooting, but thats just because i play era.
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Ian, I was serious about that statement o.O
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Zombehs are cool.
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"Gelat Shop Removal" is not approved :rolleyes:
There will be a new Zone though (iPhone project), haven't got a lot of time to work on it yet though. |
Well aprove it Mr Knorr.
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The only person that ACTUALLY WANTS TOO AND CAN HELP Zone, and you're going to deny him that? He doesn't even want to remove the system, he wants to remove the weapons/ammo on it. You introduced this "renting" system, which ultimately lead to the loss of rarity of the three event items (Blue/Red pistols, Reapers), not to mention the amount of spamming ETs did trying to keep a playercount. You introduced observation mode, which is possibly the biggest reason to why we don't have a playercount anymore, and you decided to keep it on Zone until the damage had been done. You introduced the Gelat shop, filled it items that originally were able to be bought for permanent use and added overpowered weapons to it. You allowed Zone to be ran by corrupt, abusive, unqualified *******s who added to your destruction of the server, and I've pleaded to you several times when PowerProNL and Pez307 were running Zone. So when you say you haven't had time, you really mean you don't want to clean up the mess you made, right? |
Actually Zone still works fine, but there is no persistency, nothing for people to just hang around. It's all based around events. A server needs both, short-term fun and reasons to come back and build.
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Zone does not work under this system you have, I know the PC version of Graal took a downfall, but Zone should atleast be putting out atleast 15 daily, it barely sees 5. |
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Zone iPhone is great, but you must realize that not everyone has an iPhone. Many players still actively play on Graal PC, so why not make the PC version just as popular as the iPhone version? |
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He wants to (I'm assuming he still does) wants to replace this Zone with the iPhone version of Zone across everything and make it one server. |
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It always depends on what target area you're focusing, and clearly, the simpliest is to attract the ones that have high consumption tendencies/ easily distracted/addicted people in a consistent manner, instead of creating a different more efficient model that succeeds in a long-term lucrative way. Obviously it requires a certain level of empathy skill to build up such, with the important key factors given... You just have to see things as a big construct without being clumsy and losing clear sight and control of details and bringing it to an even state that is multifunctional and compatible with other specific classes. Practical fact: children and adults don't pay for something that is not useful on their behalf in a satisfactiory way for them to release enough neurotransmitters to enhance "fun" activities they find liberating depending on individual situations. Empirial question: Why should I pay for something that makes no sense for me? In this case, why buy an overpowered gun that lasts for 30 days that gives me a temporary interactive advantage to kill others that are not on my level. Probably the empowering feeling that seems to satisfy the desire of attention in real life or ingame. To be "cool". Nuf' said, before I write more stupid stuff... |
Gunbound had a "pay to win" model and what happened? GB NA and GB EU shutdown, while the international version is ridden with unbalance and a dwindling playercount.
HoN went for a "pay for aesthetics" model where you can buy custom announcer packs, hero skins, etc, and guess what? It's going great. I believe LoL has the same system and that hit over a million players. Both games are free to play, but it's impossible to do good on Gunbound without spending money. You could download hacks and you'll still lose because it's that unbalanced. No system should ever give players an advantage by spending money. |
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Zone has LAWS I hope you know that , Im 2 lazy to reply to anyone else EDIT:half you people dont even play zone , or you haven't played it long enough to even be good. Ill reply to this 2 Quote:
Thank you Stefan . |
Someone is being a huge egotistical kiss ass right now.
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lolwut
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