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Triggering serverside, then clientside
So, I have been trying to learn how to trigger to clientside from the serverside and I read cbk's post on it. Ive been messing with this script for a little while and I have no idea why this is not triggering on the clientside. I have put checks in on the serverside and clientside and both check out fine except for other players (besides me) on the clientside:
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Try debugging it with echo's I.e:
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echo's on the server-side will appear on RC. You'll be able to pinpoint exactly your script stops flowing this way. |
Yeah I tried that before I posted. It triggered everywhere but when it came to triggering other players (besides mine) clients, it failed, but I don't understand because everything was being triggered. Maybe something to do with allplayers? I've messed around with it for a while now and I can't seem to understand it
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I wasn't aware they needed it if I was using a allplayers check...hmm I must be mistaken then.
So if i am using an allplayers check, I can't do anything with it when triggering clientside unless they have the weapon too? |
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