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-   -   GUI Class triggeraction/triggerserver (https://forums.graalonline.com/forums/showthread.php?t=134264567)

pig132 09-16-2011 05:06 AM

GUI Class triggeraction/triggerserver
 
Alright, so I am making a shop GUI (in a class) but I can't seem to get the triggers work. For example, when the buy button is clicked, it won't trigger and i've read that you can't triggerserver in classes, but triggeraction won't seem to work either. This is my current code (onaction at the top and the trigger at the bottom)

PHP Code:

function onCreated()
{
  
setshape(13232);
}

function 
onActionBuy()
{
  
player.chat "HELLO";
}
//#CLIENTSIDE
function onActionLeftMouse()
{
  
onCreated();
}

function 
onCreated()
{
  
setshape(1,32,32);
  new 
GuiWindowCtrl("shop_window")
  {
    
profile GuiBlueWindowProfile;
    
screenwidth 2.5;
    
screenheight 2.5;
    
text "Zoraa's Shop";
    
width 210;
    
height 150;
    
destroyonhide true;
    
closequery true;
    
    
canresize 
    
canminimize =
    
canclose =
    
canmaximize false;
    
  new 
GuiButtonCtrl("shop_close")
  {
    
profile GuiBlueButtonProfile;
    
65;
    
120;
    
width 75;
    
height 20;
    
text "Close";
  }
  
  new 
GuiButtonCtrl("shop_bomb")
  {
    
profile GuiBlueButtonProfile;
    
10;
    
28;
    
width 60;
    
height 60;
    
  new 
GuiShowImgCtrl("shop_disp_bomb")
  {
    
15;
    
15;
    
width 32;
    
height 32;
    
image "bomb.png";
    
layer 4;
  }
  }
  
  new 
GuiButtonCtrl("shop_arrow")
  {
    
profile GuiBlueButtonProfile;
    
75;
    
28;
    
width 60;
    
height 60;
    
  new 
GuiShowImgCtrl("shop_disp_arrow")
  {
    
25;
    
15;
    
width 10;
    
height 30;
    
image "arrow.png";
    
layer 4;
    
  }
  }
  
  new 
GuiButtonCtrl("shop_fullheart")
  {
    
profile GuiBlueButtonProfile;    
    
140;
    
28;
    
width 60;
    
height 60;
  
  new 
GuiShowImgCtrl("shop_disp_heart")
  {
    
15;
    
15;
    
width 31;
    
height 33;
    
image "state.png";
    
offsetx = -80;
    
offsety 0;
    
layer 4;
  }
  }
  
  new 
GuiTextCtrl("shop_bomb_amount")
  {
    
profile GuiBlueTextProfile;
    
25;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_bomb_amount2")
  {
    
profile GuiBlueTextProfile;
    
10;
    
98;
    
text "25 for 10g";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount")
  {
    
profile GuiBlueTextProfile;
    
90;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount2")
  {
    
profile GuiBlueTextProfile;
    
75;
    
98;
    
text "30 for 10g";
  }
  
  new 
GuiTextCtrl("shop_heart_amount")
  {
    
profile GuiBlueTextProfile;
    
155;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_heart_amount2")
  {
    
profile GuiBlueTextProfile;
    
145;
    
98;
    
text "3 for 25g";
  }
  } 
// main window
}

function 
shop_close.onAction()
{
  
shop_window.destroy();
  
player.chat "Thanks for shopping!";
}

function 
shop_bomb.onAction()
{
  
triggeraction(this.xthis.y"Buy"null);


If anyone could help me with this and/or possibly help me optimize my code that would be great. Thanks :D

cbk1994 09-16-2011 06:09 AM

Don't use an NPC for that. Strip the GUI and serverside code from that and put it in a weapon.

Using triggerAction for stuff like this is seldom a good idea.

In your level NPCs, you can do this to trigger a weapon:


Quote:

Originally Posted by cbk1994 (Post 1544448)
It's actually cleaner since it keeps all your code in one place and lets you trigger it, if you do it right.

PHP Code:

//#CLIENTSIDE
function onPlayerTouchsMe() {
  (@ 
"-SkiLift").trigger("startLift");


PHP Code:

//#CLIENTSIDE
function onStartLift() {
  
setTimer(1); // etc




pig132 09-16-2011 06:14 AM

The thing is, it is for a shop (in a level). Unless I can trigger a weapon from a level npc? If not, i'm not really sure what you mean

cbk1994 09-16-2011 06:44 AM

Quote:

Originally Posted by pig132 (Post 1668313)
The thing is, it is for a shop (in a level). Unless I can trigger a weapon from a level npc? If not, i'm not really sure what you mean

Yes, you can.

In the level NPC:

PHP Code:

(@ "-Shop").trigger("showBuyWindow"temp.itemName, ...); 

then in -Shop

PHP Code:

function onShowBuyWindow(temp.itemName, ...) {
  
// show GUI



pig132 09-16-2011 08:04 AM

Oh, awesome, thank you very much


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