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(Era) inside level
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I guess I won't give up on leveling because a few of you inspired me. I decided to take Rogue's advise and try to make the level look more detailed (without NPCs). Even though most levels on Era need NPCs to make them look half way decent. I understand if you dislike the level, but please tell why. Any changes you think should be made, let me know. Thanks :p
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I like this level, but i dont like the middle design thing. Seems oddly shaped. But besides that, i like it
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Again with over-sized inside levels.
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It is oversized. So big level, so extremely little content.
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Make it smaller and you'll be removing FLOOR TILES. You can still keep all of the NPC crap just make them closer together.
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I like referring people to that post. Great level, great proportions, and nothing unecessary at all in the level. |
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Anyways, I don't think those levels were made by Skyzer, and a lot of levels on Classic kind of suck anyways. Redoing a bunch of levels to perfect them isn't exactly the best use of development time. |
I wasn't talking about inside level compared to the outside. I'm talking about how your inside levels are massive and look bad because of it.
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@OP:
The walls are different heights despite being on the same plane. And I can't tell the purpose, it's all a bit random... There's seating and books and stuff like a house, but then it has the 'black' across the center of the level with the out-of-place bed and dark plant/gun table. It's an improvement, but gonna agree w/ Ziro about the lack of content. It seems your problem is never having a purpose/goal/theme in your levels.. you just spat some random stuff around. Whenever I make a level, I first know what that level has to be (is it gonna be a gun shop? gang base? house level?) then I get a theme (is it Asian/wood? futuristic? mafia?) and select an assortment of possible tiles. Based on what I want to include and the purpose of the level then comes the size/placement/designs. Finally imagery that matches the things I just listed. Try thinking if what you're intending to create BEFORE you go throwing down tiles and making a level. It'll make the whole process easier, and hopefully the finishing product better. Rawr o.O? |
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It really means a lot to me. Also I didn't even notice I had the walls different heights... I remember making the top one larger for the windows, but I guess I forgot to do the other one. |
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lol What's wrong with the outside level?
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I can see where people are coming from in describing your level as too large; it simply doesn't appear very cozy or welcoming.
http://forums.graalonline.com/forums...1&d=1312129869 I really liked this level you made in your other thread however, and although I didn't reply it really stood out to me when you posted it. I don't feel as though that this level is "too big" and I actually think its a pretty good example of the direction you should be heading in. There isn't that much empty space, but it still looks clean and uncluttered. The NPCs are suitable, and have had some degree of thought put into their placement. Compare that level to what you've posted in this thread and you can probably see why people are (lol) providing criticism. |
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