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-   -   (Era) inside level (https://forums.graalonline.com/forums/showthread.php?t=134264127)

fatcat123 08-06-2011 09:32 PM

(Era) inside level
 
1 Attachment(s)
I guess I won't give up on leveling because a few of you inspired me. I decided to take Rogue's advise and try to make the level look more detailed (without NPCs). Even though most levels on Era need NPCs to make them look half way decent. I understand if you dislike the level, but please tell why. Any changes you think should be made, let me know. Thanks :p

papajchris 08-06-2011 09:39 PM

I like this level, but i dont like the middle design thing. Seems oddly shaped. But besides that, i like it

fatcat123 08-06-2011 09:45 PM

Quote:

Originally Posted by papajchris (Post 1662245)
I like this level, but i dont like the middle design thing. Seems oddly shaped. But besides that, i like it

Yeah, I wasn't going to put it there, but then I thought of Rogue again. Perhaps I'll make the shape better. Thanks

ff7chocoboknight 08-06-2011 09:54 PM

Again with over-sized inside levels.

fatcat123 08-06-2011 10:00 PM

1 Attachment(s)
Quote:

Originally Posted by ff7chocoboknight (Post 1662247)
Again with over-sized inside levels.

I wouldn't call that "over-sized". It could be a bit smaller because there's a little extra space on the floor, but that's not "over-sized". This is over-sized:

xXziroXx 08-06-2011 11:14 PM

It is oversized. So big level, so extremely little content.

fatcat123 08-06-2011 11:30 PM

Quote:

Originally Posted by xXziroXx (Post 1662264)
It is oversized. So big level, so extremely little content.

Exactly what should I do different? If I make it any smaller I'll be taking **** away, therefore it'll look worse.

ff7chocoboknight 08-06-2011 11:37 PM

Make it smaller and you'll be removing FLOOR TILES. You can still keep all of the NPC crap just make them closer together.

xXziroXx 08-06-2011 11:37 PM

Quote:

Originally Posted by fatcat123 (Post 1662272)
Exactly what should I do different? If I make it any smaller I'll be taking **** away, therefore it'll look worse.

http://forums.graalonline.com/forums...78#post1580878

I like referring people to that post. Great level, great proportions, and nothing unecessary at all in the level.

fatcat123 08-06-2011 11:55 PM

Quote:

Originally Posted by xXziroXx (Post 1662275)
http://forums.graalonline.com/forums...78#post1580878

I like referring people to that post. Great level, great proportions, and nothing unecessary at all in the level.

Ah. Thanks man. You'll be seeing a post from me in a hour or two with a new inside. Hopefully you'll like this one better. (I haven't even started it yet).

fatcat123 08-07-2011 12:02 AM

2 Attachment(s)
Quote:

Originally Posted by ff7chocoboknight (Post 1662274)
Make it smaller and you'll be removing FLOOR TILES. You can still keep all of the NPC crap just make them closer together.

So, uh.. I decided to log on Classic. The first couple levels I entered were okay, but then I came to these two. (inside/outside). I think it's self explanatory....

WhiteDragon 08-07-2011 12:12 AM

Quote:

Originally Posted by fatcat123 (Post 1662282)
So, uh.. I decided to log on Classic. The first couple levels I entered were okay, but then I came to these two. (inside/outside). I think it's self explanatory....

Random shot at Classic for no reason? :p

Anyways, I don't think those levels were made by Skyzer, and a lot of levels on Classic kind of suck anyways. Redoing a bunch of levels to perfect them isn't exactly the best use of development time.

ff7chocoboknight 08-07-2011 01:44 AM

I wasn't talking about inside level compared to the outside. I'm talking about how your inside levels are massive and look bad because of it.

Supaman771 08-07-2011 01:51 AM

@OP:

The walls are different heights despite being on the same plane.
And I can't tell the purpose, it's all a bit random...

There's seating and books and stuff like a house, but then it has the 'black' across the center of the level with the out-of-place bed and dark plant/gun table.

It's an improvement, but gonna agree w/ Ziro about the lack of content.

It seems your problem is never having a purpose/goal/theme in your levels.. you just spat some random stuff around.

Whenever I make a level, I first know what that level has to be (is it gonna be a gun shop? gang base? house level?) then I get a theme (is it Asian/wood? futuristic? mafia?) and select an assortment of possible tiles. Based on what I want to include and the purpose of the level then comes the size/placement/designs. Finally imagery that matches the things I just listed.

Try thinking if what you're intending to create BEFORE you go throwing down tiles and making a level. It'll make the whole process easier, and hopefully the finishing product better.

Rawr o.O?

Crono 08-07-2011 02:10 AM

Quote:

Originally Posted by fatcat123 (Post 1662282)
So, uh.. I decided to log on Classic. The first couple levels I entered were okay, but then I came to these two. (inside/outside). I think it's self explanatory....

gz, the outside level is probably older than you irl

fatcat123 08-07-2011 02:18 AM

Quote:

Originally Posted by Crono (Post 1662311)
gz, the outside level is probably older than you irl

No, I'm 16.

fatcat123 08-07-2011 02:19 AM

Quote:

Originally Posted by Supaman771 (Post 1662309)
@OP:

The walls are different heights despite being on the same plane.
And I can't tell the purpose, it's all a bit random...

There's seating and books and stuff like a house, but then it has the 'black' across the center of the level with the out-of-place bed and dark plant/gun table.

It's an improvement, but gonna agree w/ Ziro about the lack of content.

It seems your problem is never having a purpose/goal/theme in your levels.. you just spat some random stuff around.

Whenever I make a level, I first know what that level has to be (is it gonna be a gun shop? gang base? house level?) then I get a theme (is it Asian/wood? futuristic? mafia?) and select an assortment of possible tiles. Based on what I want to include and the purpose of the level then comes the size/placement/designs. Finally imagery that matches the things I just listed.

Try thinking if what you're intending to create BEFORE you go throwing down tiles and making a level. It'll make the whole process easier, and hopefully the finishing product better.

Rawr o.O?

Thanks for your advise man <3
It really means a lot to me. Also I didn't even notice I had the walls different heights... I remember making the top one larger for the windows, but I guess I forgot to do the other one.

Crono 08-07-2011 02:37 AM

Quote:

Originally Posted by fatcat123 (Post 1662316)
No, I'm 16.

Point being of course it's not a great level, it's also very old.

ff7chocoboknight 08-07-2011 02:47 AM

lol What's wrong with the outside level?

fatcat123 08-07-2011 04:37 AM

Quote:

Originally Posted by ff7chocoboknight (Post 1662321)
lol What's wrong with the outside level?

Very small compared to its inside.

Rufus 08-07-2011 05:01 AM

I can see where people are coming from in describing your level as too large; it simply doesn't appear very cozy or welcoming.

http://forums.graalonline.com/forums...1&d=1312129869

I really liked this level you made in your other thread however, and although I didn't reply it really stood out to me when you posted it. I don't feel as though that this level is "too big" and I actually think its a pretty good example of the direction you should be heading in. There isn't that much empty space, but it still looks clean and uncluttered. The NPCs are suitable, and have had some degree of thought put into their placement. Compare that level to what you've posted in this thread and you can probably see why people are (lol) providing criticism.


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