Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Classic News (https://forums.graalonline.com/forums/forumdisplay.php?f=176)
-   -   Tomb Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134264005)

ffcmike 07-25-2011 03:57 PM

Tomb Quest Released
 
For those who are up to date with the previous quests, you can begin this by returning to the interrogation level at the police department.
I hope older players will enjoy the interrogation scene though newer players can still use their imagination ;).

The tomb quest is on a similar scale to but not quite as long as Zol's Toilet. It should be thought of as the 2nd part along with the Christian's Shop task of a build-up to the Castle quest, which has always been our final target on the questing side of development in preparation for the server going live.
This means we will be making one more quest before shifting the focus onto community-based content.

The main prize is a Hera, which means that it will require 2 more Hera's in order to obtain a full heart. While the current 2 are within main storyline quests the other 2 will be within side-quests, which we plan to make after the server goes live.
This pattern of 2 storyline + 2 side-quest Hera's is intended to be repeated should we ever progress enough to build regions beyond Graal City.

Bell 07-25-2011 05:59 PM

uh oh, I think I may be behind a quest now.

mattl90 07-25-2011 11:09 PM

I thought the quest was very well done. The layout was much easier to follow, the puzzles were varied, and the boss was not nearly as tedious as the rat. Good job!

Tricxta 07-26-2011 11:37 AM

I love the quality of the quest. In my opinion the boss is a bit too easy compared to others but other then that rep+ (when I can)

MattKan 07-27-2011 07:53 PM

Quote:

Originally Posted by Tricxta (Post 1660361)
In my opinion the boss is a bit too easy

I guess I just suck then :cry:

maximus_asinus 07-27-2011 08:14 PM

pretty good quest, only complaint is the hit detection on the boss (strategy is very simple and easy to beat when you actually can hit it).

ffcmike 07-27-2011 08:16 PM

Quote:

Originally Posted by maximus_asinus (Post 1660597)
pretty good quest, only complaint is the hit detection on the boss (strategy is very simple and easy to beat when you actually can hit it).

About that, it was quite deliberately made to be easy to hit from underneath it, slightly harder from the side, and difficult from infront of it.

maximus_asinus 07-27-2011 09:17 PM

Quote:

Originally Posted by ffcmike (Post 1660598)
About that, it was quite deliberately made to be easy to hit from underneath it, slightly harder from the side, and difficult from infront of it.

I don't like designs where you get different results from the same action. If I can hit it once from right beside it, then I should be able to keep doing that unless it actively (and visibly) evades me. The way it was, I wasn't sure if I was doing something wrong when I couldn't hit it a second or third time.

Crono 01-23-2012 09:26 AM

Just did this quest. I thought it was pretty well-done compared to the other quests. The levels weren't confusing and I liked the spiders + the moving platforms.

Few minor points:
-Respawning monsters, **** off pls.
-Throwing the bomb to make first chest appear wasn't really obvious. Alter the box graphic to make it more clear for players. I only did this after exhausting other possibilities (lol, I even used spin attack on the grey block hoping it would open a secret passage).
-Boss fight was very easy.
-Wasn't obvious that the platform switch would effect the one in the other room.

Overall short and sweet, nothing annoying etc.

ffcmike 01-24-2012 03:56 AM

Quote:

Originally Posted by Crono (Post 1682468)
-Throwing the bomb to make first chest appear wasn't really obvious. Alter the box graphic to make it more clear for players.

Made it a little clearer if that helps.

http://img850.imageshack.us/img850/9477/tomb.gif

Quote:

Originally Posted by Crono (Post 1682468)
-Wasn't obvious that the platform switch would effect the one in the other room.

This did seem to be quite a problem at first, but generally not so after it was made for the colour of the central orb to alternate according to the lever.


All times are GMT +2. The time now is 06:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.