![]() |
Evo Graphics #1
As I've got a new server, I got somewhat inspired by Zelda: Wind Waker. Made this 'sketch' in a day or two. Opinions?
http://i1206.photobucket.com/albums/...vo-update1.png |
I like it! Keep up the good work Vinka and good luck this time ;)
|
That is actually pretty darn good looking.
|
I love it <3
|
Ili <3
That rlly looks more great than europa to be honestly. Europa was kind of a mish mash and would probably have taken too long to build it up. But this really looks great. Go on making such that great stuff ;) But the cliffs look kind of strange maybe they could get a little touch :) |
It looks really good.
|
Trees, bushes, hedges need to be a different shade of green to be separated from the grass. Right now it's just a huge uniform image that takes way too much effort to discern boundaries. Wouldn't mind seeing the grass a little bit more desaturated either.
|
Very nice. I'm sure you will give it your all.
|
that looks freaking awesome compared to the pics1
|
That looks really nice, great job!
|
I would relish for the opportunity to work with that tileset; it's beautiful. Nice job V' :D
|
not a fan of the houses or the cliffs, i love everything else.
|
Thanks alot guys. :)
Quote:
I also improved the bushes and water, along with some new tiles: http://i1206.photobucket.com/albums/...vo-update2.png |
amazing
0_0 very nice! |
you should make in-corners for the hedges
otherwise it's fantastic |
|
Quote:
|
Quote:
What I did was desaturate the whole scene, then darked the tree a little, dropped the saturation a tad on it. Then I brightened the bush some, and messed with the hue of the hedges. However, you don't need to drop the overall contrast, I was just being lazy. If you can isolate the grass itself you can just work with that. |
Quote:
In the mean time I made some inside walls.. meh: http://i1206.photobucket.com/albums/...vo-update3.png |
Thats really neat, nice job :)
Just waiting for someone to comment on the doors lawl =P |
Quote:
http://www.gamefaqs.com/gba/920670-t...ish-cap/images They're very similar to Graal and the older 2D Zelda games, but are slightly larger in object dimensions(such as the interiors) and don't adhere to tile/grids as much. I think it would suit your style more and give you more creative freedom, while still feeling very similar to Graal. |
idk i guess its me but it just doesnt look that wow figure to me. maybe just the drawing but it would be something i would be annoyed with kind of like mal trees everybody love them to me they were really ***
|
Quote:
Quote:
|
Quote:
|
Quote:
|
After alot of tweaking back and forth, I've ended up with this palette. I think it'll work. Opinions?
http://i1206.photobucket.com/albums/...vo-update4.png |
Make the hedges have a tinge of blue or purple? dunno, just seems like a ****load of green to me.
Maybe it could use more contrast too? Your player is rather dark and REALLY pops out on the tileset with little to no dark colors. Tho you could probably desaturize outfits and heads with a script too. Tiles look good tho :D They really remind me of link to the past for some reason and make me wanna demand a chicken statue with the n/s/e/w around it XP |
Quote:
http://i1206.photobucket.com/albums/...vo-update5.png |
I like the bright green hedges more, dark colors are depressing
|
Quote:
|
I like the Mog.
|
Not sure if I like the blue ones or green ones now XD I agree w/ dusty. Maybe makin the pathway stones mog is standing on more white would help? ~o~
|
Quote:
I like this more xD but with some more contrast. Keep in mind that not all monitors are calibrated so people will most likely see it differently anyways so don't get too picky. |
Thanks for the feedback :)
Quote:
Quote:
http://i1206.photobucket.com/albums/...vo-update6.png |
I think it looks awsome!
|
ok since everybody wants to bash me and saying it a very nice way now im going to be blunt. I think if this server was on classic tab i would be annoyed with the graphics there good but doesnt look good all together. kind of like that tree on mal
it was annoying so i never play mal |
Quote:
And about the tree, I can understand it annoys you if it isn't your taste. It'd be nice if you'd explain the reason why next time, and how one can improve it. Quote:
|
Quote:
Not that I can see where you're coming from about drawed tiles being "annoying", I personally find this refreshing, it looks unique but importantly not too alien. |
Quote:
|
Quote:
|
| All times are GMT +2. The time now is 03:08 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.