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So im starting to work on learning new tilesets, and i have great ideas. but i cant seem to get the tileset to load offline :(
i use the code: //#CLIENTSIDE if (created) { addtiledef tiles1.png,,1; } and i have checked, it is an 8bit image as needed. I moved the file to my graal/levels/tiles directory, Am i missing anything??? please help. mod edit- ugh nvm i figured it out and the forum wont let me delete it lol |
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You could say how you did it since other people may have the same problem. |
Good point lol... My bad.
Out of frustration i made a random image and it auto saved to my graal dir Tried using it and it worked. So offline tilesets: put it in /graal not in /graal/levels/tiles.... Similar to where tilesets were stored in older graal versions pre-gs2. |
I tried doing something like this a while ago but I didn't understand what was wrong so I used gonstruct. I don't know if I am allowed to post a link to the site but google gonstruct and click on the firt link you see. It should be the gonstruct homepage.
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The only thing that the Graal Editor has that gonstruct does not have is the ability to press "play" which is only useful in 2 aspects. Testing things such as "sliding corners" where a player can walk over tiny tiles. And for testing GS1 which is by todays standard outdated. Other then that Gonstruct has the advantage. |
Hmm i was unaware. Thanx for info
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I strongly recommend using the more dated programs to produce the things you need. :)
I prefer the original Graal editor, the first Graal Shop program, and a very outdated version of photoshop for file conversion and transparencies. Why? Because I get things done quicker that way, why else? |
For gfx i use paint.net an paintbrush. They are both great for this type of gfx.
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