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Event Weapons: List of Enability.
Players called, and we, the Era Administration Team, have answered.
Your problems with the seemingly unreasonable inability to use all your heard-earned event items in events has been, with discretion, dismissed. Of course, as rational players understand, we cannot enable every weapon for every event. However, we have done our best to specify as to what is allowed where rather than the alternative; disable them all. In the following link, there is an in-depth list of weapon event weapon enability. Note: Custom-Projectile Weapons are those that do not shoot average bullets (ex. RPG, Flak, SD Cannon, Flamer and etc). Here is the link: http://cid-c872bed260bf7325.office.l...owability.docx - Era Weapons and Events Administration. |
It was pretty much like this before.. except rare cases were certain ETs would kick certain players for it.
Cool to have it set in stone, now people can't cry 'omg thats only in gang events..' when they get kicked. |
Yeah, its mainly for clarification and to set precedence.
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how to do the right thing but do it terribly
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enability - no dictionary results
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a prefix occurring originally in loanwords from french and productive in English on this model, forming verbs with the general sense “to cause (a person or thing) to be in” the place, condition, or state named by the stem; more specifically, “to confine in or place on” ( enshrine; enthrone; entomb ); “to cause to be in” ( enslave; entrust; enrich; encourage; endear ); “to restrict” in the manner named by the stem, typically with the additional sense “on all sides, completely” ( enwind; encircle; enclose; entwine ). This prefix is also attached to verbs in order to make them transitive, or to give them a transitive marker if they are already transitive ( enkindle; enliven; enshield; enface ). -ability a combination of -able and -ity, found on nouns corresponding to adjectives in -able: capability. Makes sense to me. |
Are these "formal" documents really necessary?
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This is your playerbase.
As you can see, they just want facts. Not useless things that makes no difference if it was there or not. |
The facts are presented in a more organized fashion.
Organization is hardly useless. Furthermore, by giving them the benefit of the doubt, some may be positively affected. Lastly, you're not one of those in my player base, hush. I'd advise you to get a [insert wordchoice here] or something, but it seems like you've maxed out on that option, lol. So... happy posting. |
Organization on something that doesn't need to be organized makes it useless. I could organize my entire game library and guess what? It'll mean nothing.
Lastly, that doesn't make my point any less vaild. I'd advise you to get a [Insert wordchoice here] because it seems like you've taken a volunteer job to seriously lol. |
Everything needs to be organized. Organization always simplifies a matter.
I don't know about you (perhaps I have an idea now) but I do not like slop. Therefore, I prefer to do things in an organized fashion. If you're sloppy, good for you... but its not me :D. Hmk? Your point is absolutely invalid and illogical. If you're presenting anything, organization is a key function. If you don't understand that, sheesh... god help you. Lastly, go hard or go home. If you take on a responsibility, do it to the best of your ability or don't do it at all. A concept that those of a sloppy nature wouldn't understand, so I don't blame you. lol. |
good job wil. we the players appreciate what you do for this server.
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boomerang effect, playercount has dropped drastically sadly =( |
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