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-   -   Make jeweler useful. (https://forums.graalonline.com/forums/showthread.php?t=134263402)

ViperZakuto 05-30-2011 08:26 PM

Make jeweler useful.
 
The skill jeweler is useless as of now.(again, correct me if i'm wrong.) when you find jewels you should have to use the skill jeweler to get any money out of them. Like you have to do with smithy with armor and weps. Also you could make the pearls and stuff worth maybe a little more money... not much maybe double what they are now? you could also make the skill scroll spawn a little bit more than it does. just a suggestion =)

Packratia 05-30-2011 09:40 PM

Technically Jeweler is supposed to Identify rings and amulets, but no monsters drop any such items.

ViperZakuto 05-30-2011 09:42 PM

could make it useful though lol

Chris500 05-31-2011 06:59 AM

Should make unidentified rings and amulets among the identified rings in shops that you have to identify. More expensive accessories will require a higher level to identify but might have a better chance to be useful.

It wouldn't be a huge change but it's something.

What's thaumaturgy (sp), by the way?

Googi 05-31-2011 07:38 AM

I have a distinct memory of having used Jeweler to identify an amulet at some point.

Knux 05-31-2011 08:55 AM

Use the pearls to make pearl necklaces, and you could make more money with the pearls that way!

Packratia 05-31-2011 08:58 AM

Thaumaturgy is for identifying rods and wands.

Seeya 05-31-2011 10:40 AM

I'd love to see all rings / amulets / wands in shops be unidentified, but have different spawn rates and prices.

rings - row's/RoE's would spawn more commonly, RoS's/etc are fine since they are still traded commonly. The fact you'd not know what you're buying would add a risk factor to buying rings, the exp from shopping would be cool though (using the jewler skill)

amulet's - such as Talisman of Frost/Fire/Unified Mind/Missiles, Speed Amulet could spawn very rarely, but it would make a new class of amulet spawning again. It's kind of upsetting that theres literally no point in amulet shopping, I'd LOVE to see some cool amulets for sale, even give them stats. If you got a str+1 amulet that'd be really cool for a new player, or even some builds for a low budget elite character.

Wand's should have WAY higher level rods spawn. Spells on wands only go up to level 3. That's fine for spells, and increasing the level on wands would only make the spells a tiny bit better seeing magic level doesn't scale damage.

but at the same time, the wisdom spell rods like Sunspear would be heavily enhanced by 25 levels, "Heavy Rod of Sunspear (lvl 23)" would be a very rare expensive rod.

I'd love to see rare spells like "Stealth" or "Hellfire". Very rare spawn rate, very hard to learn even with 107 mental and 30 int... high level requirements to learn them like level 45 magic, giving high magic a reason. The fact that the highest needed magic level to complete leveling magic is 18 is pretty absurd.

Overall I think shops could use some attention.

Felix_Xenophobe 05-31-2011 11:40 AM

Rare spells as event prizes = bad combo.

Maloria tried this and failed.

Gothika 05-31-2011 11:42 AM

Quote:

Originally Posted by Seeya (Post 1652337)
I'd love to see all rings / amulets / wands in shops be unidentified, but have different spawn rates and prices.

rings - row's/RoE's would spawn more commonly, RoS's/etc are fine since they are still traded commonly. The fact you'd not know what you're buying would add a risk factor to buying rings, the exp from shopping would be cool though (using the jewler skill)

amulet's - such as Talisman of Frost/Fire/Unified Mind/Missiles, Speed Amulet could spawn very rarely, but it would make a new class of amulet spawning again. It's kind of upsetting that theres literally no point in amulet shopping, I'd LOVE to see some cool amulets for sale, even give them stats. If you got a str+1 amulet that'd be really cool for a new player, or even some builds for a low budget elite character.

Wand's should have WAY higher level rods spawn. Spells on wands only go up to level 3. That's fine for spells, and increasing the level on wands would only make the spells a tiny bit better seeing magic level doesn't scale damage.

but at the same time, the wisdom spell rods like Sunspear would be heavily enhanced by 25 levels, "Heavy Rod of Sunspear (lvl 23)" would be a very rare expensive rod.

Overall I think shops could use some attention. I'd love to see rare spells that are only evented off like "Stealth" or "Hellfire".

I like it.

Seeya 05-31-2011 12:41 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1652343)
Rare spells as event prizes = bad combo.

Maloria tried this and failed.

how'd it fail? That's where I got that ideas basis. I loved the idea that stealth was an "elite" spell, and only good mages had it. If we had stuff like that that was like (Hellfire, level 50 magic) it'd give a huge reason to even get to such a high level magic, since it's certainly doesn't increase damage. Then theres the chances of FAILING it, so that makes these spells even more prestige.

Give them RoS style spawn-rates and put them in stores, even.

cbk1994 05-31-2011 12:49 PM

I'm finding it hard to believe that adding another tedious step to shopping (which is already tedious) is going to improve the game.

Seeya 05-31-2011 12:50 PM

mental exp, more rewards. get training from shopping.

Felix_Xenophobe 05-31-2011 12:57 PM

Quote:

Originally Posted by Seeya (Post 1652349)
how'd it fail? That's where I got that ideas basis. I loved the idea that stealth was an "elite" spell, and only good mages had it. If we had stuff like that that was like (Hellfire, level 50 magic) it'd give a huge reason to even get to such a high level magic, since it's certainly doesn't increase damage. Then theres the chances of FAILING it, so that makes these spells even more prestige.

Give them RoS style spawn-rates and put them in stores, even.

Sure make em a rare spawn in shops and i'd be for em. Give everyone an equal chance to acquire em + make a high level req to use em.

As long as they arent a ONCE A YEAR BIG EVENT WINNER TAKES IT ALL prize

Gothika 05-31-2011 02:58 PM

Quote:

Originally Posted by Seeya (Post 1652349)
I loved the idea that stealth was an "elite" spell, and only good mages had it. If we had stuff like that that was like (Hellfire, level 50 magic) it'd give a huge reason to even get to such a high level magic, since it's certainly doesn't increase damage.

There is already a bunch of, what I would consider "elite" spells on debug that are not in the game yet. That's half the job done right there.


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