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-   -   Not new, but improved Type 1 Tiledef Template (https://forums.graalonline.com/forums/showthread.php?t=134262760)

Devil_Lord2 04-10-2011 12:49 AM

Not new, but improved Type 1 Tiledef Template
 
http://img.photobucket.com/albums/v2...3/8ae1018e.png

Basically Sign, Pot, and Blue block works the same,
and I made the lines double so that they are inside each spot you color.
Further explanation is listed below; along with a few tutorials.

http://davidkgraal.blogspot.com/2011...ne-better.html


P.S.: I have had someone try to post this up for me,
but moderators took it down. ^^,

Reason: Because I was not the original poster.
Great reason to hold back things that may help people I guess...


-EDIT-
How do I make the starting image smaller?

Deas_Voice 04-10-2011 01:39 AM

this is all wrong.



http://wiki.graal.net/index.php/Tileset

Devil_Lord2 04-10-2011 02:09 AM

I suggest you try it first. ;]

Clockwork 04-10-2011 02:50 AM

Every time I use type 1 with those specifications I find I have to move chairs and beds around because the tileset image misinformed me of how to position them... :(

I dunt trust type1... ;-;

Devil_Lord2 04-10-2011 04:00 AM

Try mine, on Aeros I had to move my whole tileset to the left or something and up some x.x; it was all messed up..

After fixing my own tileset I decided to try to NAT, learned the hammer script and played around with making tiles appear and changing them.. that is when I had the idea to test what from type0 worked on type1 since every tilesheet didn't work when I tried them. :/

These are the results of my tests, and I hope they help people. :]


--EDIT--
It upset me that all the actions on the bottom left didn't work too so I decided to find out what was bombable and such.. then as I was doing a type1 hammer that was when my idea to test type0 on type1 was..

I am currently making an Insane Asylum with it ^.^
The thing on the counter is the bush in the bottom left of the one you see, you can hit it but it is still blocking.. you can grab the gralats but not the health.. You'd have to somehow turn off health drops from bushes.

http://img.photobucket.com/albums/v2...3/6e346ac1.png

Not saying its great, took a while to find tiles suitable for the top square.. need to redo the chairs and make them possibly couches. I don't know but I am not quite happy with the level right now.. I also updated the counter since then but its not on the server to take a screenshot with. :c

--EDIT--
Also, you wont see this in my 'test level' on Testbed. I refuse to upload my tileset. :D
So I see the tiles but no one else does.. :x
I don't know what others see, but I have been accused of stealing twice already lmao.

Devil_Lord2 04-19-2011 02:15 AM

I can't edit my message, so I will have to double post. D:
Someone asked me for my tileset.. sadly I won't do that, but I can list this as an example of what you could do. Also, shows how you can use the pot and sign..


The image is half of the original, so if you do try to take it, it will be fuzzy.
http://img.photobucket.com/albums/v2...l/bf0c0d44.png
You'll notice the health pot is a health box,
and the right side where the letters are on the template is the ending results.
Same with the sign, instead of a sign I chose to have a throw-able garbage can.

Tricxta 04-19-2011 03:59 AM

there is a gs1 function called canbecarried, there might be a gs2 equivalent. You should probably do that instead lol, also I think you have to change your sprites if you want this to work other wise it will just appear as though your carrying a sign if you go off the tileset.

Devil_Lord2 04-19-2011 04:11 AM

Quote:

Originally Posted by Tricxta (Post 1644273)
there is a gs1 function called canbecarried, there might be a gs2 equivalent. You should probably do that instead lol, also I think you have to change your sprites if you want this to work other wise it will just appear as though your carrying a sign if you go off the tileset.

I did change my sprites, when you hit the counter coins pop out lol..
I have a penny, nickle, quarter, and dollar bill. :3

But yeah you are correct, the user would have to set the sprites... :x

Devil_Lord2 04-20-2011 11:53 AM

1 Attachment(s)
More info here -
http://davidkgraal.blogspot.com/2011...ne-better.html

OR

Attachment 52725
Readme, PNG, and PSD file.

Picture lost due to organization to Photobucket. - Sorry
http://img.photobucket.com/albums/v2...l/8ae1018e.png

I don't believe I have any other 'important' posts that need relinking.


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