![]() |
addtiletype()
This may have been requested before, if so it would be a good idea to bring up with V6 supposedly approaching.
If possible I'd like to see a function for: addtiletype(x, y, width, height, tiletype); This would work similarly to addtiledef2();, but instead of placing an image onto a tileset it would modify the tiletype within the specified area to your specified tiletype number. This would make it much easier for applying custom tilesets of a fairly large size, usually you either have to include default tiles within them un-necessarily, or split them up into lots of different pieces and place over various different points of the tileset. With this you'd simply be able to place a square of blocking tiles and a square of non blocking tiles anywhere not otherwise being used on the tileset via addtiledef2, then simply use the function to set your custom tilesets to the tiletype you want. |
If only we had function hooking :(.
|
Looks like you're missing the levelstart parameter.
|
I like the idea, I tried to redo type0 pics1.png to be type1 until I realized there were more blocking tiles then there were blocking space.. that and telling which should be pots, chairs and such would be amazing. It would defeat the 'ingenious' type1 ^.-!
|
All times are GMT +2. The time now is 04:51 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.