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-   -   Classic baddies still required? (https://forums.graalonline.com/forums/showthread.php?t=134262677)

Admins 04-03-2011 06:38 PM

Classic baddies still required?
 
There is the question of v6 still needs to support the classic baddies thing (baddies added by editor), or if servers now use NPCs for them?

Rufus 04-03-2011 06:40 PM

Unholy Nation still uses the default baddies in the majority of its quests.

Crow 04-03-2011 07:51 PM

While it's kind of you to ask, I don't think you really should. In the end, it's up to you. And to be honest, they are so freaking outdated, playerworlds should get a replacement anyway, no?

Soala 04-03-2011 07:56 PM

Well, there are multiple custom baddies examples in the Code Gallery, so it isn't hard at all to setup simple baddies. I say remove them or, like Crow suggested, make a replacement.

Crow 04-03-2011 07:58 PM

Quote:

Originally Posted by Soala (Post 1641015)
like Crow suggested, make a replacement.

I didn't suggest that one is being made for everybody, but that playerworlds should make their own.

Soala 04-03-2011 07:59 PM

Quote:

Originally Posted by Crow (Post 1641018)
I didn't suggest that one is being made for everybody, but that playerworlds should make their own.

Oh sorry, I misread what you've said.

fowlplay4 04-03-2011 08:00 PM

Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.

MrOmega 04-03-2011 09:10 PM

Quote:

Originally Posted by fowlplay4 (Post 1641020)
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.

I like the idea of sourcing them to GS2 but put them in the code gallery for others to learn from for their baddie systems.

Demisis_P2P 04-03-2011 09:13 PM

Quote:

Originally Posted by fowlplay4 (Post 1641020)
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.

+1 for this

Does this include all of the frog and spider baddies as well?

Crono 04-03-2011 09:51 PM

why not remake baddies to work on graal again

MattKan 04-03-2011 10:15 PM

Quote:

Originally Posted by Crono (Post 1641046)
why not remake baddies to work on graal again

this

Bell 04-04-2011 06:39 PM

Maybe if you disabled the editor baddies, UN would finally convert from GS1 like they were told to do many years ago....repeatedly.

smirt362 04-04-2011 06:45 PM

You know the built in codes in the old editor? Like the lamps and lights, etc. Just create a simple baddy script and add them to that.

cbk1994 04-04-2011 07:07 PM

Quote:

Originally Posted by Bell (Post 1641210)
Maybe if you disabled the editor baddies, UN would finally convert from GS1 like they were told to do many years ago....repeatedly.

Editor baddies and GS1 are two totally different things.

Mark Sir Link 04-04-2011 07:36 PM

Quote:

Originally Posted by fowlplay4 (Post 1641020)
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.

would need a couple years


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