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Legends
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Some of you may have notice Varia not being up on the hosted list anymore. You could say it was a successful attempt to get to hosted. I realized what it takes to get to hosted, but now my eyes are on the classic list. I'm not going to release too many details about the story and such, but take this as a small preview. I will have Legends opened to the public sometime this weekend.
Server Type : Modified Classic Controls : Relatively same to default Graal. Eventually will have a custom key mapping system to allow players to rearrange how to they play to be most comfortable. Currently uses arrow keys/mouse to move and ASDF to interact with the world. There is a beta stage core system built in, on the start menu go to options to toggle it on/off. Story : Your uncles tells you the Legend of the beginning. Now, you must finish it and make your own Legend! Notes : Here's some screen shots of game play as well as a simple block drawing of the over world. legends_worldblockmap.png is a fireworks PNG file, so if you have fireworks you can play with the layers in there otherwise I have just attached some different layers of it. Yellow borders is an area border. Red borders are uncompleted gmaps/levels border. Green is completed levels/gmap, with inside levels and NPCs and such. Please comment and criticize. ;] |
looks meh.
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Well tell me why.
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The other font is the sort of thing you use as a header on school papers. I wish developers here would be better rip-offs. Look at the type of game you'd like to emulate. The best of the genre. What sort of font do they use? Certainly not bolded Arial or Comic Sans. |
At least change the grass so you can pretend you have a custom tileset.
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Can't say I like the level style, specifically this:
http://forums.graalonline.com/forums...1&d=1297389700 and when I say specifically, I mean the grass above the cliffing. It looks horrible, stick with the default layout for cliffing. Also, the HUD layout is pretty bad in my opinion. Why are the ASDF keys in the same corner as the health? Having it shoved all in one corner, and especially have the ASDF offset from the side is pretty bad. Try to keep the HUD balanced visually. Also, buff up the margin some. I hate when the HUD is shoved right along the edge of the screen. |
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Why not use the font from the players options?
$pref::graal::defaultfontname |
The GuiBlue looks quite odd next to the rest of the UI. Why are the hearts so small while the ASDF keys are giant?
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amg graalians, criticism much?
Good job on your achievements so far bro, keep aiming high! |
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And it looks good Omega. Not going to elaborate due to you being a competitor of some sort, though. ;) |
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def chose those dirt paths to the other dirt path tiles. the current ones make my eyes bleed.
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You generally design a game for other people, so their opinion is always more important than your own. Creator's bias will be the death of you. |
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I think it looks great. I wasn't a fan of the targeting system in Varia as it felt superfluous, but maybe you have new plans for it in Legends.
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target mode actions remind me of dragon warrior on the NES :o
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I like that you are sticking with the regular tileset. I like the name, i get so tired of vrosidous and xenonxis and durisoria type names.
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That's cool, I thought varia was fun, and Im glad you are still working!
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Basically, you start from being told a Legend, and depending on how you play, you finish the Legend. |
That's a mad cool concept!
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Quite ironically the word "varia" is latin for "changing" or "different".
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Varia..ble?
Legends looks great man. I would consider changing the tileset to something more significant(?) though, the NPCs make it look bad. Anyone else think of the game "Shadow the Hedgehog" when he described the story line? |
Looks good apart from the bland graphics. Looking forward to a release!
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This just basic preview, first quest should be done late feb - early march.
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