New gserver + npcserver version
We have uploaded new versions of gserver and npcserver (except for Graal Kingdoms). The gserver is now enabling the projectile filters as described by Tig in an earlier post. The npcserver has following changes:
- added TServerPlayer.sendtorc(message) - fixed default: labels in switch() statements, doesn't need to be at the last position anymore - added command /memstats malloc (can show number of free allocated blocks etc., more interesting for advanced users, see mallinfo() documentation on the web) - optimized mysql database access |
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Thanks. Restart Atlantis please ^^
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Impersonating staff on RC just got a lot easier.
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nice :)
does "TServerPlayer.sendtorc(message)" mean that it only shows for player (and not to the other players on rc)? Testbed Server(not "testbed", lol)' npcserver went kaput, cant restart it, could you restart it? |
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Nice updates. ^^
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Fixed a problem in the script compiler so that testbed is starting again.
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help fowlplay abusing me ;_;...
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Nice:D
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Is this update supposed to be removing the need to manually update gmaps whenever a gmap level is uploaded?
This seems to be the case and :cool: if true. |
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Sometimes normal functions which are part of a joined sub-class, called onCreated or on the first onPlayerEnters will return the "not found" error in f2/scripts, and this starts working again when the gmap is updated by the old manual way. For instance... NPC script: PHP Code:
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"someCheck not found in script of <some gmap npc>". |
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