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NPC only shows after "update level"
I use this to display windows:
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Classes have loading issues on the client-side, just join them on the serverside and use an attr variable. I.e:
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Joining them on the serverside and setting the variables on the clientside will work just as well; like this:
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So is this because of the variable?
Because for my trees, the scripts are basically the same and work. EDIT: I just figured out why the trees worked, there is one NPC left in the level that joins the class on the Serverside. So would this be a good way of saving server resources or should I just join all classes serverside because it doesn't matter anyway? |
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