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Server Idea : Looking for Staff
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I have an idea for a server that I would like to share with the rest of the community and get feedback. If I feel that I have adequate staffing I would like to try and make the server, however I don't feel that the server will get past these forums. The server I would like to create would be economy based and I have attached my word document that is full of my ideas. I am unsure of how many staff members I would need, but I would like to have atleast 2 scripters, atleast 3 levels, a gani person, and a couple of graphic artists. If you like my ideas and would like to put this into action please feel free to contact me via forum PM or the best option would be to email me or add me on msn @ [email protected]. Thank you for your time and I look foward to hearing back from you.
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Looking through the document I see a few things that could be postponed until version 2.0, such as kingdoms and all the guild features that are more complicated than the default guild system. If you cut more features I think you could have a decent chance at ending up with a finished product, and maybe you could make the server yourself if you can't find anyone who has time to help out. Apart from the quests I don't see much of a game, and if you're looking at making a sandbox game I think with a few additions you can make a lot more out of it. I hope this helps as feedback. |
I got bored reading about halfway X.X
Sorry, I don't have a huge attention span for that kinda stuff. From what I read it sounded SLIGHTLY like Era without guns. |
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I have a quest idea that i would like to incorporate into jobs. -> just one example -> Your mining and you run across a heart shaped ruby, this ruby would fit into a quest door and allow the player to enter the quest or if the player likes money more than questing he/she could sell it. The best thing about snes Zelda was the questing (which was the entire game) and Graal is/was based off that game. |
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Sounds Awesome :D
Im a pretty good LAT, I could help :3 |
Well I read what I could of your idea file, I got the same problem as RegretZ about the short attention span on text that just goes on and on. You do have some good ideas in there, but if you wish to start your own server from scratch you should simplify them, just temporarily, in order to be more realistic about getting your server completed and off the ground. If you set your sights too high the server will have a low chance of success, due to the complexity of the systems that will be required to properly manage them, let alone finding the people who have the ability to create them.
I did not like the example you gave about the fluctuating prices though. If everyday the shop owner is going to start out with a random amount of fish everyday and only buy up to its quota that will favor the players in the timezones where the reset happens when they are online, and pretty much screw the others that are on later in the day. Don't get me wrong you are on the right track with having fluctuating prices in the shops, but I think a better way of going about it would be for the system to check how many have been bought since the last reset, lets say it resets everyday, and do prices accordingly. This way players can still sell their fish all day long. With doing it this way you can still have the fluctuating prices and can also attempt to prevent players from amassing huge amounts of wealth. I say try because there will always be a few that do have tons of money either by just busting their asses, or like some finding a glitch and exploiting the **** out of it. |
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If I read that correctly it does sound pretty cool though. |
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The fluctuating prices would be a way for the player to supply all the owners of the server if the player looked for the best price. |
That sounds like it is going to be extremely complicated to script, but best of luck with it and more power to you if you can pull it off.
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Like I said, it would be a random set of numbers at first and if a scripter wanted to tackle it after we get most of the server going, he/she could.
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Perhaps allocate points from Niche Appeal to Simplicity, you will sell more units and appeal to a broader crowd.
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but supply and demand isn't random... nobody produces more apples because there's more kids who want to play fireman.
edit: I want to be a fireman on your server. |
Right but for the initial sake of the server it would have to be a npc based supply and demand principle and players would take care of demand issues once the server was up and running if it had a playerbase. Initially there would be no players to provide input to the server so all would fail and the first player to partake in the server would make a lot of money without having to look different places for the best price, the random numbers are based on my example which I don't think you read. Also if the kids playing firemen got tired and ate apples for snacks apple farmers might produce more. :O
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