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A Few Levels, any tips?
I was working on this a server, and made a few things. Any tips would be great, and critisism is welcome :D
http://i1139.photobucket.com/albums/...i/town-dev.png http://i1139.photobucket.com/albums/...ks-getaway.png ~Thanks |
Green, Too much Greeenn,
Trees and grass colors are almost identical |
Thanks :D
I'm aware of that problem, but sadly those are the only functional colors this tileset has to offer, but they are updating it :D |
Green and brown, that's all I can see. Levels are rather simple too, but good start I guess :)
Try to get long bushes with less saturation/contrast also, they look like biochemical stuff |
I'll make sure to tell the person who is working on the tileset to change that ! Thanks !
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When you use custom tilesets you don't have to level them like a generic pics1 tileset, the whole point of going custom is so don't have to especially when you're just creating the overworld.
Save yourself leveling time by making a decent enough tileset that you don't have to spend hours on end doing random/stupid detailing. |
Don't copy and paste the houses.
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I know this tileset has a large amount of grass layer color variations (huff puff), so use them to detail! :)
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thanks :D
and Mattkan, I just realized that's what those are for, I never even looked at that section before Xp |
Looks rather plain.
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Two things I can think of:
Don't use so many pebbles in your sand detailing. Make the sand paths (particularly in the second level) more like sand paths and less like big blobs :P |
You forgot to finish the cliff work on the left side of the first image.
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Once again, thanks :D
And I'm aware of the cliffs, that area is still under development xD |
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