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level...
Been awhile leveling with pics1, stuck on that GK tileset for too long!
Anyways, I'm going to continue making this level better and better. So feel free to critique in a way I can build off of, thank you! http://img443.imageshack.us/img443/3...elinawhile.png |
I never liked these classic levels, tho it looks nice.
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a few things i would change to make this a lil bit better.. the tall grass tiling, its a bit squareish, i would add some of those corner tall grass tiles to the borders of appropreite areas. the right side, above the topmost cliffs, i can see your mixing the two types of grass dirt trans. tiles. not sure if thats a great idea, it looks a tad choppy. The dirt tiling for pathways consists of three tiles 2 rock sizes and one dirt tile, i can't help but feel this is a bit repeatative.. maybe add in another dirt texture tile? I hope this helped, its looking pretty good. :)
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I like it, the things I see wrong with it is
I do like how you went easy on the grass detail and I like the overall layout of the level, the cliff positioning and tile placement. |
I'm not excellent with the whole house tiling, I personally suck at it and I need to improve on that as a whole.
I will start making improvements with what ideas you two have given me, thanks a lot. It really helps! |
The house doesnt stand out like the rest of the tiles. Make sure that the house has enough detail to make it stand out!
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1 Attachment(s)
Is it you me or does my cliff tiling look to jaggedy and not enough curves?
Here is the file... |
I personally can't say this is the type of level I'd see, though my preference can differ from the majority. I find the "deep dirt" tiles to look square when laid out and ultimately ugly to look at -- I much prefer the other dirt tiles. Not only do they look better and don't stand out as much(dirt and grass should visually appear on the same plane of vision, and the black outlines on the deep dirt makes them pop too much), but they also come with a ton of other tiles to give the paths more variety in their turns. I definitely don't think the look good when interchanged, but I can't say it's the worst looking thing.
I also don't prefer that style of cliffing. The ^ and v turns just look like tile errors to me, and they end up looking like a slinky or something. The swamp tiles could probably be better laid out, and rounded off. Right now they look pretty square. You can use the other swamp tiles(there are two, the main, and the edge) to make that a bit more smoother to look at. Also, you should keep the stuff like bushes and all off to the edge of the playing area(like up against cliffs). It looks more natural to look at and also helps from obstructing the playing area. If you want to post the level I could possibly show some edits, or maybe someone else can. |
hmm the house, was intersting, i feel like the perspective of the house was lost by this top layer.. i hope this helps explain what i mean, roofs aren't flat right after the roofs borders, they slant upwards, look at a house in Link to the past for an easily visable slant. the upside down U shaped ledge on top voilates this slant. Personally i wouldn't have it there, at all. However, if i did have to have it there i would change it, to make more sence perspective wise like the middle image, or even expand apon it, shown in top image... http://img826.imageshack.us/img826/1...ofdepth.th.png
Uploaded with ImageShack.us |
http://img835.imageshack.us/img835/7...utsideedit.png
As far as you can see, I started to replace the grass to dirt tiles with the others ones that Dusty mentioned... I kind of got scatter brain and started removing some detail without replacing it so before I continue to keep working. (Don't mind the stupid tile errors) I never really got what the other grass detail was for, so I started to see if I could make something out of it...? For some reason it doesn't look right the way I used the tiles so... where is this supposed to go and what effect is it suppose to create within the level? |
Cool level, the swamp tiles look a bit square though...maybe use the other set of swamp tiles to smooth off the corners? The perspective on the house looks sorta off, too :x
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I'm not a fan of the random fences. I don't think fences work as decoration unless they're fencing something off, like cows.
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As I continue to make the outside better, I made an inside as well!
http://img28.imageshack.us/img28/9/taylorinside.png |
Good levels, but the inside needs an "eyepiece". A pottedplant.png on the table or something should suffice, just something to give the level a little flare. On the outside, this is more of a suggestion: Maybe add a waterfall, and a river with a bridge over it.
Edit: Looking back, how are you going to get to your house *Shift + E* ? |
Maybe it's just be, but the alternating floor edge tiles (around the tables) drive me nuts.
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Personally, I do not like this style of inside leveling. However, there are some comments I can make without changing the levels style.
1. The waterfalls, just use two instead of forcing three together. 2. The bottem outside wall. I really hate it when people choose to show the outside walls but, if you do use them, you need to stick with them and use it on the parts of the sides were they form a corner. 3. The fountian, right now its going through the floor. I think you should make a base below the yellow border around the water. 4. This is a bigger change, but I think it wouldnt effect the style too much, replace the nature, the grass and water areas, with those two yellowish tan tiles from the stairs tiles that people love to use as a floor. 5. NPCs, cushained chairs, maybe a few pots, windows, beer, whatever else you want to through in there. Thats just about all I can think of without drasticly changing your style. Hope it helped. |
Alright sounds good, and as far as the yellowish tiles...
I'm confused? Once again, thanks for the feedback, I'll try and fix both the levels up quickly as possible. |
On the outside, I'd fix the grass, it's flat, use those angle pieces! >:|
And the house doesn't make since... On the inside, do what he said, give it an "eyepiece." Maybe change the floor up,maybe add some wood floors. |
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