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My Schtuff
Hey I'm Nike,
I was previously Graphics admin on Unholy Nation and finally got my forum's account to work today, critiques and comments are welcome! :D Some of my Schtuff: New Mining stuff for UN... http://img29.imageshack.us/img29/2995/unnikemetals1.png Coins... Possibly Currency. http://img12.imageshack.us/img12/952...coinsilver.png Shotty supposed to be used for a zombie project on un... http://img217.imageshack.us/img217/7...nikeshotty.png |
The mining stuff looks edible, soft, and easy to chew.
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I like it, but I also agree with the above posts about the mining images...they look like bars of soap
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And yea I used a deep/blackish color of the base color to make the border, it adds a softer appearance. |
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A very important factor for metallic surfaces is contrast, and lots of it. Just a suggestion.
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Axe looks pretty. You should have kept going and add more detail :O |
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Am I the only one who think the shotgun looks freaking awesome?
Keep em' coming man, really nice graphics! |
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You got a great style, keep going! |
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Not bad...but I should slap you for the effects youve used on the last pic...
here's a shading tool I recently made step by step for my tutorial website... http://img14.imageshack.us/img14/6200/alltogether.png |
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http://www.thinkplaninvest.com/wp-co...collection.jpg
Yep...but it's not a typical game goldbar, still hes rightish ^^ |
I'll be serious and just say that metal is mostly reflective, so what you may actually perceive as proper shading from light are just reflections of the surroundings. So if there was an object in front of my gold bar, the darker side would be completely appropriate. Now I'm just justifying shoddy technique like mine, but just saying :) In fact, these reflections are mostly what cause the contrasting effects in metals(from an object being reflected, but being "dark" on the metal against the natural colors of the metal and reflecting light. Pretty much silhouettes, almost.
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