![]() |
Question about Stats and Skills
The last one is supposed to be Allow player to set own stats and automatically add skills upon level up
I'm trying to figure out how I want to make stats and skills on a side scroller I'm messing around with. Question 1: Do you guys prefer to have your statistics added automatically each level or do you enjoy having the option of getting a set amount of stats to place in any of customizing your stats and putting them wherever you want. However adding your own stats could cause a player to mess up the character and make it harder to level and pk/raid with. Question 2: Do you prefer getting skills at a set level or having the option to rank up certain skills. Same as stats, adding your own skills could cause a player to mess up the character and make it harder to level and pk/raid with. example of ranking up; Everytime you level up you get 1 skill point to spend which you can add to any of the skills currently available to you and it will add the skill to you and each time you rank up the same skill it will reduce mana cost. You will get skills earlier but end game would be exactly the same as if they were added to you automatically. example of getting skills at a set level; You level up... bam you have fireball. Discuss why you chose what you chose in the poll. |
I prefer to be able to add skills and stats, that way the game involves a bit more strategy in order to play 'successfully'
|
Yeah me too, but when I started playing Maloria totally had to reset like 100 times to get my stats how I liked them. Could also turn off newer players who find it confusing.
|
Well it's up to you, no matter how you set it, there will always be a part of the community complaining.
I myself prefer to distribute my points in skills/stats, so even if I fail at some point, it will still make my character unique. What can be considered a bad decision can also make up a reason for players to reset and go grinding again. |
Quote:
Quote:
In a situation where players can set their own skills, I like it best when there's very few skills, that way than can operate on a sort of rock-paper-scissors system where each option is superior in some cases, and inferior in other. If there's going to be a lot of skills, they should be given automatically. If there's only a few, let the players choose them. The whole "stat on level up" is lame. Rather than fixed stat increases when you level, or players selecting stat increases when they level, they should select them passively. The stat should increase as its used, during the gameplay, instead of on level up. The alternative of being able to set it yourself goes down the same roads as the skills, having an "expected" top tier stat set, or the game automatically setting it, which is just pretty much the same, only you indirectly select the stats. [/whyiwillneverbeagamedesigner] |
Quote:
|
Those last two choices are the same
Also, are you making a game Cubes? |
Quote:
Quote:
Adventurer - > Mage -> Priest 1st class - > 3 skills 2nd class -> 2 skills 3rd class -> 3 skills maybe a few passive skills between Quote:
|
All times are GMT +2. The time now is 11:43 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.