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Mining Minigame
3 Attachment(s)
I made a mining system where you try to dig as deep as possible. Hopefully, this video explains it:
You use a pickaxe to dig, and every few blocks you get a mineral. If you dig on a specific spot, you will find a ladder to a new and often better mining level. To help you, this thing beeps when you get close to a new ladder: Attachment 51819 The place is dark, so sometimes you need lanterns to reach the next ladder. If you stay too long in a mine, it will collapse and you will lose your minerals. That's why you should always wear a helmet. If you dig deep enough you might find one of the special levels. The minerals and pickaxe graphics where made by some cool people and then posted in the Free Images thread. You can try the script out without installing it. If you have access to Testbed, you can warp to mine_surface.nw. Otherwise, you can log on Maloria, which has a modified version of this script not too far away from the starting location (at the time of writing). Attachment 51820 |
Credits to me for ensuring that the levels weren't made of the same tile flood filled! Good job though, really recommend people to check out both the Testbed and Maloria version as they differ quite a bit. :D
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That's VERY nice. :)
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Hot stuff.
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Nice job. :)
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Good idea, I like it.
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neat
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There better be a Chilean Miner easter egg in this game.
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That's pretty nifty bro
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It reminds me of an old flash game I played for a while, don't remember the name. Nice idea. I will definitely be using this concept in some of my future projects. Thanks for this.
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Very neat, i wish it didn't have a time limit though. Ruins the fun for me being stressed like that. I'd rather just have a set amount of lantern fuel, or something, so if i run out it's not even worth still being in there.
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One thing that bothered me about this system was, it has to get REALLY dark in the mine before you place down another lantern. Can you set the threshold a little higher?
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make hitting "f" drop a lantern.
and what do the warning birds do? urma ha ha! |
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I did all the the instructions. I hit TNT, I then walk to ladder and it says 'Failed'? help please.
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1) /openrights (npcserver) 2) Add the following line to it's Folder rights: PHP Code:
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See doesnt work, here is what RC says: Error: Pickaxe: useLadder error - Couldn't climb to 0
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What do you mean, I uploaded all the levels. I wasnt sure where to upload GANI to so I uploaded it to levels.
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Come on a server called Australia, ill show.
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This... This is amazing, thank you for making a mining system that is actually fun! :D
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1) Add "level mines/*.nw" to folderconfig. 2) Give yourself "rw levels/mines/*.nw" 3) Upload a dummy level (any level) into levels/mines and then delete it. Not sure about the dummy level but it doesn't hurt to try if you're having trouble. |
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And then to balance it out every 5 or 10 levels make it so the rocks become harder and take an extra hit to break. So that instead of always getting to levels 5-7 you might only make it to level 6 sometimes, but occasionally you'll make it as far as level 12. Which would create a better distribution of minerals. And then you could expand it further by making a new pick that takes 500 of a mineral only found above level 10 to make that breaks rocks in level 5-10 in one hit. etc. I love this mining system though, there is so much that could be done with it. Heck I'd even consider making it so that you could see where the minerals are in each level, so that people might waste more time in the higher levels trying to get those minerals instead of rushing down into the lower levels. |
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I've used dummy files just so they show up in File Browser for cases where your folder rights consist of mostly wild cards.
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I added everything but at the level mine_surface.nw when i hit TNT with sword it opens that door then you see the leder but it says failed like Australia said -.- xD Please reply
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This is pretty awesome. I've incorporated into my server! The only issue I have found, is that the cave collapse gani keeps dropping the whole sprites.png image. and not just the rock part. I took a peak at the script...it looks fine. Any ideas?
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