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-   -   Gang Activitiy (https://forums.graalonline.com/forums/showthread.php?t=134260674)

Zeross 09-30-2010 05:00 PM

Gang Activitiy
 
How come gangs don't do anything anymore?
There's like atleast 8 members of each online but none raid and no events.

Where's Morgrim to fix all this?

KrimsonSky 09-30-2010 05:07 PM

Morgrim got the boot,

but I agree.

The thing is, the whole gang idea needs to take a 180... because [even tho im so pro ;] ] i don't think gangs should just serve the purpose to "OMg, WHO IS THE BEST PKers!"

and it doesn't help with only 2 gangs and 1... out of place faction.

Gangs should go by who has the most players :P that would sure get more kids on tag, no matter how good they are.

If I was a gangleader, i'd spread the love. not "tryouts"

papajchris 09-30-2010 06:35 PM

i think we have a cool idea for gangs, andrew will be working on it next week! Kinda adds a goal to gangs!

jkldogg 09-30-2010 08:31 PM

Gangs are pointless. Players join a gang because of their friends or if they get recruiter rights. People run when they are low HP so they don't lose points.

If you think about it, raids are a big waste of ammo.

run in
shoot ppl
die / run away
repeat.

papajchris 09-30-2010 08:34 PM

Quote:

Originally Posted by jkldogg (Post 1603267)
Gangs are pointless. Players join a gang because of their friends or if they get recruiter rights. People run when they are low HP so they don't lose points.

If you think about it, raids are a big waste of ammo.

run in
shoot ppl
die / run away
repeat.

thats almost what i said word for word. At the end of the day, raids don't really mean anything other than points. By next week we might be able to add an incentive to hate the opposing gang mates!

jkldogg 09-30-2010 08:46 PM

points = ****ing stupid

OMG I'M NUMBER 1 ON POINTS CUZ I RUSH AND KS ALL MY GANG MEMBERS!

so like ur cool now ^?

papajchris 09-30-2010 08:52 PM

Quote:

Originally Posted by jkldogg (Post 1603277)
points = ****ing stupid

OMG I'M NUMBER 1 ON POINTS CUZ I RUSH AND KS ALL MY GANG MEMBERS!

so like ur cool now ^?

Points can mean rewards if it's done right. Like how it is now, 5 EC for everyone in winning gang. If more rewards/options are added to spend points i think it could be pretty cool

Supaman771 09-30-2010 10:02 PM

Quote:

Originally Posted by KrimsonSky (Post 1603232)
but I agree.

The thing is, the whole gang idea needs to take a 180... because [even tho im so pro ;] ] i don't think gangs should just serve the purpose to "OMg, WHO IS THE BEST PKers!"

Gangs should go by who has the most players :P that would sure get more kids on tag, no matter how good they are.

If I was a gangleader, i'd spread the love. not "tryouts"

It needs to take a 420 actually. In current Era, most every player has a decent/great gun and thinks they're good (don't get me wrong, they all suck) so no one cooperates or listens. There's no good leaders anymore, just a bunch of friends who give each other rights. Because of this no one feels obligated or has the need to raid, or try. Sadly I'm going to say we need more Wil Souls to lead gangs...

Gangs should go by who is better. This covers the whole realm of skill, leadership, tactics, firepower, numbers, etc. However all the current gangs lead toward the firepower and numbers but ignore the others. This is easily outweighed by skill, tactics, and leadership as was the case yesterday when me and some random guy (just us 2) took on 6-7 SY and easily suppressed them.

I'm sure you'd make a fine gang leader in current Era, but anyone with a group of friends can fill that picture. Tryouts are only the first step, to prove skill. But after that leaders ignore everything else such as activity, behavior, or performance which need to be monitored to create a good gang. If you saw anyone failing one of these categories when we had good gang leaders, they would've been gone.

tl;dr
It's not the system or idea that fails, it's the people using it.

Quote:

Originally Posted by papajchris (Post 1603240)
i think we have a cool idea for gangs, andrew will be working on it next week! Kinda adds a goal to gangs!

-Kinda- sounds fairly impressive in Era's current state. Can't wait.

Quote:

Originally Posted by papajchris (Post 1603279)
Points can mean rewards if it's done right. Like how it is now, 5 EC for everyone in winning gang. If more rewards/options are added to spend points i think it could be pretty cool

But unnecessary, rewards don't add any incentive to raid or join gangs, they add incentive to lame and pile on the best gang for free EC/items. You are taking a small token proposal and turning it into a full blown competition. Gangs used to be about proving you're the best and having fun, not running away to keep your points up and laming to win a few ec.

Zeross 09-30-2010 10:15 PM

The points at the end of the week are probably only incentive that promotes any ounce of competition. But I think Rogue is right, simply because these incentives work, doesn't mean you should go crazy with incentives. They have to be really decisive to promote too much of anything other than competition and activity. You should probably list the incentives you guys are putting up for discussion.

salesman 09-30-2010 10:53 PM

People need to be able to make their own gangs. The server shouldn't suffer because gang leaders go inactive.

KrimsonSky 09-30-2010 11:22 PM

Quote:

Originally Posted by salesman (Post 1603299)
People need to be able to make their own gangs. The server shouldn't suffer because gang leaders go inactive.

Wait... weren't you manager before ? ;]

Dark_Zeratul101 09-30-2010 11:23 PM

Gang raiding was one of the only things people used to do nowadays. What do people do now on Era if that's over?

Supaman771 09-30-2010 11:35 PM

Quote:

Originally Posted by salesman (Post 1603299)
People need to be able to make their own gangs.

Player Owned Gangs, Outlined:
$200,000 should be a charge to form a gang. A gang management GUI will appear allowing you to choose a Gang name/nickname AP/Leader Rank/Rank style (name *rank* or rank, name), etc. Also to form a gang you must list 4 associates (that are online), each will be asked if they are willing to support you and donate $1,000 to show their loyalty (so you can't just get 4 random trials that you don't even know).

Once all of that is complete those 5 players will get tags to that gang, the main guy being whatever Head rank he entered in the creation and the other 4 being ranked 'Associate', whom cannot leave the gang for a 7 day period. Also, the gang will be assigned a small base somewhere on the Gmap (with 2 default gang levels, main/healroom). The beginning member limit would be 15 (including the main 5).

After time and the gang gains 'reputation' (a new type of point system that could be added*) they will be able to spend those points on member limit increases, base upgrades (speakers, safe, more rooms, better rooms, etc), new gang hats, and eventually gang guns or positions in gang events.

New gang jobs could be added that require a group of members working together to pull off. Raids could be made more strategic and profitable (requires rigging door charges to open the door, and other tactical things besides mass shooting) and the goal would be to not only kill the other members, but take their supplies and do other trippy **** to earn rep.

*The Reputation System:
Would basically be the foundation of gang improvement and growth. Reputation would be earned by successful raids, jobs, missions, tagging, area control, or winning gang events.
However, it could be lost by failed missions/jobs/raids, or killing civilians, losing areas/events, and inactivity.

Overall, this would be a huge-O update and the whole of Era would be based around it. Hell, it could be a server/video game in itself if well thought out and planned.

salesman 10-01-2010 12:59 AM

Quote:

Originally Posted by KrimsonSky (Post 1603304)
Wait... weren't you manager before ? ;]

Yeah, a gang system was one of the things I was doing when I actually bothered to log on. I have a few pages outlining the gang system I wanted to make somewhere (as well as a few thousand lines of code) if the current staff team wants to take a look.
Quote:

Originally Posted by Supaman771 (Post 1603311)
Player Owned Gangs, Outlined:
$200,000 should be a charge to form a gang. A gang management GUI will appear allowing you to choose a Gang name/nickname AP/Leader Rank/Rank style (name *rank* or rank, name), etc. Also to form a gang you must list 4 associates (that are online), each will be asked if they are willing to support you and donate $1,000 to show their loyalty (so you can't just get 4 random trials that you don't even know).

Hell no at paying 200k. It should be cheap so that anyone with a few supporters will be able to start a gang. You don't want to make someone who might run an active gang jump through hoops (like earning 200k).
Quote:

Originally Posted by Supaman771 (Post 1603311)
Once all of that is complete those 5 players will get tags to that gang, the main guy being whatever Head rank he entered in the creation and the other 4 being ranked 'Associate', whom cannot leave the gang for a 7 day period. Also, the gang will be assigned a small base somewhere on the Gmap (with 2 default gang levels, main/healroom). The beginning member limit would be 15 (including the main 5).

Bases wouldn't work with an unlimited gang system, and wouldn't really serve a purpose. Instead, it should work like party bases where gangs fight to control them (throw in perks). Maybe have bases that a gang can earn once it has established itself (through earning points or "rep" as you suggested)
Quote:

Originally Posted by Supaman771 (Post 1603311)
stuff

I agree that leaders should be able to expand their gang in some way, shape, or form.

scooter123 10-01-2010 02:33 AM

Quote:

Originally Posted by Supaman771 (Post 1603311)
Player Owned Gangs, Outlined:
$200,000 should be a charge to form a gang. A gang management GUI will appear allowing you to choose a Gang name/nickname AP/Leader Rank/Rank style (name *rank* or rank, name), etc. Also to form a gang you must list 4 associates (that are online), each will be asked if they are willing to support you and donate $1,000 to show their loyalty (so you can't just get 4 random trials that you don't even know).

Once all of that is complete those 5 players will get tags to that gang, the main guy being whatever Head rank he entered in the creation and the other 4 being ranked 'Associate', whom cannot leave the gang for a 7 day period. Also, the gang will be assigned a small base somewhere on the Gmap (with 2 default gang levels, main/healroom). The beginning member limit would be 15 (including the main 5).

After time and the gang gains 'reputation' (a new type of point system that could be added*) they will be able to spend those points on member limit increases, base upgrades (speakers, safe, more rooms, better rooms, etc), new gang hats, and eventually gang guns or positions in gang events.

New gang jobs could be added that require a group of members working together to pull off. Raids could be made more strategic and profitable (requires rigging door charges to open the door, and other tactical things besides mass shooting) and the goal would be to not only kill the other members, but take their supplies and do other trippy **** to earn rep.

*The Reputation System:
Would basically be the foundation of gang improvement and growth. Reputation would be earned by successful raids, jobs, missions, tagging, area control, or winning gang events.
However, it could be lost by failed missions/jobs/raids, or killing civilians, losing areas/events, and inactivity.

Overall, this would be a huge-O update and the whole of Era would be based around it. Hell, it could be a server/video game in itself if well thought out and planned.

I think 4 people should be chosen to become gang leaders from competing against every other player in a spar arena. So when 4 people get gangs, it should cost money to get attachments. Maybe you could buy more rooms for your gang base, possibly buy a weapon stall and ammo compartment to enhance your gang base and its power on Era. (Just kind of what I always thought gangs should have implemented somewhere in Era :))

Zeross 10-01-2010 04:37 AM

they can just make an incentive system and put someone to watch gang leaders?
Because the problem is they CAN just go inactive with no consequence, if them goin inactive is the largest worry then make them pay for it or replace them. I don't think its hard to do, but I don't see anyone doing it. Not to pick on someone but Rambot is kinda never around but nothing happens to SY

MontyPython 10-01-2010 06:16 AM

Our Wil vacation is over...:[

xTcDiabloxTc 10-01-2010 06:17 AM

Morgrim and I discussed playermade gangs quite often. There was an outline for it in a comment on RC, I forget the name though. Not sure if Kinetaro planned on implementing it, anyway.

scooter123 10-01-2010 09:16 PM

Quote:

Originally Posted by xTcDiabloxTc (Post 1603370)
Morgrim and I discussed playermade gangs quite often. There was an outline for it in a comment on RC, I forget the name though. Not sure if Kinetaro planned on implementing it, anyway.

Maybe you can let the gang owners choose a name, but if anyone can just create a gang its just the party system.

Supaman771 10-01-2010 09:36 PM

Quote:

Originally Posted by salesman (Post 1603339)
Reply to my Gang Outline.

Aka. Party System?

Quote:

Originally Posted by scooter123 (Post 1603348)
I think 4 people should be chosen to become gang leaders from competing against every other player in a spar arena. So when 4 people get gangs, it should cost money to get attachments. Maybe you could buy more rooms for your gang base, possibly buy a weapon stall and ammo compartment to enhance your gang base and its power on Era. (Just kind of what I always thought gangs should have implemented somewhere in Era :))

They shouldn't be able to just buy a better gang, that goes right past the whole point of gangs, skill, or leadership.

Quote:

Originally Posted by xTcDiabloxTc (Post 1603370)
Morgrim and I discussed playermade gangs quite often. There was an outline for it in a comment on RC, I forget the name though. Not sure if Kinetaro planned on implementing it, anyway.

After Geo got fired and you resigned I personally gave up all hope on current Era being that everyone left in the high staff team knows absolutely nothing about Era from a player perspective and just walks around big and tall going off what looks good on paper.
Andrew is giving me a ray of light, but I don't think hes going to get this done alone. And seriously Zeus (YEA CALLED YOU OUT) needs to stop narrating everything Andrew does/is planning to do in his forum arguments so he can look like he knows whats up, it ruins all the surprises and brings down the criticism before it is even finished.

papajchris 10-01-2010 09:44 PM

Um if andrew is using the ideas I tell him then so be it :(

xTcDiabloxTc 10-01-2010 09:45 PM

Quote:

Originally Posted by Supaman771 (Post 1603452)
After Geo got fired and you left (resigned? fired? idk...) I personally gave up all hope on current Era being that everyone left in the high staff team knows absolutely nothing about Era from a player perspective and just walks around big and tall going off what looks good on paper.
Andrew is giving me a ray of light, but I don't think hes going to get this done alone. And seriously Zeus (YEA CALLED YOU OUT) needs to stop narrating everything Andrew does/is planning to do in his forum arguments so he can look like he knows whats up, it ruins all the surprises and brings down the criticism before it is even finished.

Resigned would be correct. Andy will probably get quite a bit done, he -is- quick with his work. The current staff team has potential, I just don't think they're quite ready to show it yet. When I left things were still being adjusted to and there wasn't a routine quite yet. Hopefully it gets resolved.

salesman 10-01-2010 09:55 PM

Quote:

Originally Posted by Supaman771 (Post 1603452)
Aka. Party System?

Pretty much, but with all of the perks of being a gang, and more! (interface for adding/ranks/etc, point system, gang weapons, ability to expand and unlock new things by getting points).

DirtySk8erballs 10-01-2010 10:05 PM

No gang admin = poor gangs. Poor gangs= inactivity. Inactivity = no pk. No pk = no Era.

KrimsonSky 10-02-2010 12:08 AM

I'll step up and throw my name into being the Gangs Admin <3

Eclipse 10-02-2010 12:16 AM

give me LC

Zeross 10-02-2010 12:23 AM

I kinda thought the gang system thing was already resolved for reset, lul guess i was wrong. I just meant they should do something about gang activity now though.

KrimsonSky 10-02-2010 01:03 AM

More gangs should just fix it o.o .... give like 2 gangs to 2 noobs ;] that should start a party !

Frankie 10-02-2010 04:50 PM

Quote:

Originally Posted by Supaman771 (Post 1603452)
After Geo got fired and you resigned I personally gave up all hope on current Era being that everyone left in the high staff team knows absolutely nothing about Era from a player perspective and just walks around big and tall going off what looks good on paper.
Andrew is giving me a ray of light, but I don't think hes going to get this done alone. And seriously Zeus (YEA CALLED YOU OUT) needs to stop narrating everything Andrew does/is planning to do in his forum arguments so he can look like he knows whats up, it ruins all the surprises and brings down the criticism before it is even finished.

andy is good and he knows what hes doing, but he usually doesn't stick around for that long. I love his work. I would like to see him as a stable manager that has the position long enough to the point where we could see some major changes.

KrimsonSky 10-02-2010 05:28 PM

Quote:

Originally Posted by Frankie (Post 1603641)
andy is good and he knows what hes doing, but he usually doesn't stick around for that long. I love his work. I would like to see him as a stable manager that has the position long enough to the point where we could see some major changes.

Agreed.


Who are you, you magnificent piece of art you.

scooter123 10-02-2010 06:01 PM

Quote:

Originally Posted by Supaman771 (Post 1603452)
They shouldn't be able to just buy a better gang, that goes right past the whole point of gangs, skill, or leadership.

What are you talking about? Buying attachments and perks in gangs is exactly what it needs, at the moment they are pointless on Era. There is hardly any leadership in any of them. And skill is just a funny joke.

Zeross 10-02-2010 06:34 PM

See, you say gangs are pointless and right after that you refer to leadership problem...
hmmmm


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