| cbk1994 |
09-18-2010 02:49 PM |
Suggestion: put the following in a class and join in to the player
PHP Code:
function onCreated() { this.setTimer(1); }
// this should really be optimized to stop the timer if ≥100 and // restart it when they use mana and it needs to regen function onTimeOut() { if (this.clientr.mudmp < 100) { this.clientr.mudmp ++; } this.setTimer(1); }
Not only is it much more secure, it also cuts down on wasted bandwidth (and is much simpler) :). Not many people take advantage of the ability of timeouts to be used on the player object.
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