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-   -   Any chance... (https://forums.graalonline.com/forums/showthread.php?t=134260170)

KrimsonSky 08-12-2010 03:04 PM

Any chance...
 
..of bringing /partyaddally back ?

I wouldn't even mind if it was a 1 ally limit, I miss that function.

papajchris 08-12-2010 04:54 PM

The reason for it being removed as i recall was that parties were allying up and practicably turning into gangs. Even one ally party makes you a gang as if you had both parties on you would have more members on than a gang averagely does

Supaman771 08-12-2010 05:02 PM

But you need a free oped gun and at least a 2 level no-pk base with speaker and hat grabbers to be a gang.

KrimsonSky 08-12-2010 06:17 PM

So what, being Gold [i.e paying for Graal], you should get the full experience.

If that means getting blown off by Gangs, and you want to have some party's with friends, so what ?

Clearly if you're party + allys are better then the gang itself, then that should push Gang leaders to recruit more members, more members more points more fun.

Not enough kids are on gang tags anyways.

Frankie 08-12-2010 06:48 PM

Quote:

Originally Posted by KrimsonSky (Post 1593163)
So what, being Gold [i.e paying for Graal], you should get the full experience.

that's your argument? really? :P

salesman 08-12-2010 07:21 PM

The idea was to limit parties so people would be more inclined join gangs. There wasn't much to separate a gang from a party at that time, and people were just allying parties instead of joining gangs -- which wasn't the purpose of parties.

There's a few new perks that gangs have over parties now, so I guess it could be cool to re-add allying. I'd say limit the number of allies to one or two though.

DDynasty 08-12-2010 09:18 PM

It's a good idea but also make it so if a party is already allied noone else can ally them

Spikedude 08-14-2010 07:23 PM

Instead of bringing back allied parties, why not just make the party limit bigger?

LordSquirt 08-14-2010 07:35 PM

why not join a gang together

Nataxo 08-14-2010 07:36 PM

Quote:

Originally Posted by papajchris (Post 1593140)
The reason for it being removed as i recall was that parties were allying up and practicably turning into gangs. Even one ally party makes you a gang as if you had both parties on you would have more members on than a gang averagely does

Everything should be like that IMO.

Andre2006 08-15-2010 04:30 PM

Bring forward the idea to purchase "gangs" already and remove parties. We want to purchase our own "gangs" :) or parties or whatever they were.

KrimsonSky 08-15-2010 05:59 PM

Quote:

Originally Posted by Spikedude (Post 1593993)
Instead of bringing back allied parties, why not just make the party limit bigger?

Because 2 party names is better then 1.

KrimsonSky 08-15-2010 06:00 PM

Quote:

Originally Posted by Andre2006 (Post 1594230)
Bring forward the idea to purchase "gangs" already and remove parties. We want to purchase our own "gangs" :) or parties or whatever they were.

That is a great idea, but then the Gang Admin would have to do a decent amount of work, and you know how this story goes :[

cbk1994 08-15-2010 08:31 PM

Quote:

Originally Posted by KrimsonSky (Post 1594244)
That is a great idea, but then the Gang Admin would have to do a decent amount of work, and you know how this story goes :[

The whole idea behind it is that the gang admin would have to do 0 work and everything is run by players :oo:

KrimsonSky 08-15-2010 08:42 PM

Quote:

Originally Posted by cbk1994 (Post 1594281)
The whole idea behind it is that the gang admin would have to do 0 work and everything is run by players :oo:

But players can't run stuff remember, all bout them NPCs, gg.


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