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Boomerang
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This is the boomerang script, I made for Classic iPhone a month or two ago. Basic collision detection for hitting players is in the script, but will require modification for things like throwing it diagonally initially.
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Isn't it generally undesirable to use "global" showimgs, those with an index below 200, as they only seem to be updated every other frame (From what I saw the other day) and there's more efficient ways to do it (In terms of network usage) that also have the advantage of letting you control it on each individual client, allowing you to interpolate or extrapolate it in order to smooth it?
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Feel free to script your version and post it. |
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Cool. First post for a gs2 boomerang I've ever seen. :x GJ.
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Setlevel2 dosent work on it to warp players
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Ie. Clientside: PHP Code:
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No, I want to make it warp players on touch..
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post your problems in npc scripting, not on threads.
also BUMP! |
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