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Rares Raffled on GK (pv. Ok, now wtf)
Some player told me this to me:
So Tig gave away free rares a few months ago on raffle. ...Now Wtf, You do a rare item raffle. That's cool. Free inferno swords to new players that will just learn what the restart command does. I thought the problem of GK was the economy, It's not going to help by adding stuff to the game and then give them away like if it was a silver coin. There are players that work hard to get inferno swords or phoenix shields (If they didn't RWT,). And then you just give them away to players who did nothing but tell other players to level them up? Seriously, I wanna go cast alchemy on all that **** you raffled away, It's what angers me. What are you going to do next, Give away free RoWs? And yes i know i'm going to get alot of hate for this and say: He didn't add items to the economy. And Tig is probably gonna lock this too and infraction me. Just had to get that out of me. See ya, Joel And no, i'm not asking for those stuff, I'd just cast alchemy on it. And also, Next time you do it. Atleast announce so more players come to it. It's not worth hosting away rare items when there is 4-5 players around. EDIT: So the same player said this to me: All of them were new players.. Well some. Like half of them. That's better than only high levels get items. |
bawww
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How else do items like that get in GK's economy? They sure as hell don't create themselves without staff involvement.
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Apparently Tig doesn't care that you worked thousands of hours for items. He only cares that noobs worship him for free ****. I even stopped caring to ask him to restore me, **** I got hacked back in November (Graal's fault too?), waste of 1k hours @ GK for all of those thinking of trying it. |
The fact that you even had to play/idle/chat for 1k hours to actually obtain something of such worth sounds deterring enough.
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Meh. I see it as a way of rewarding activity. I've been on for all but two of Tigs raffles, and that's because i stay active. He doesn't walk around and HAND BDA's to new players, he just raffles them. Anyone could win. Items do have to get into the economy..
the only thing that would bother me with the raffle situation, is when few of a kind items are given out, or they're done at crazy times at night. |
The raffles aren't all bad. I just think Tig's going about item distribution all wrong. The rare raffles are always random and unannounced. This doesn't publicize GK, which is what we need for a steady playercount. It also shouldn't be the only item distribution resource used. We have an Events Team and many events, use them. We also have an events coin shop which could be expanded a lot more so that players don't ask "Hey, where do you get that?" and are answered by "Only by trading another player" 90% of the time. What if they just had to trade up and collect enough event coins to get what they needed? Like a pair of RoW's, a Phoenix Shield, Baker Boots, Dex Bracer, or Girdle of Fighting?
The point is we know that content isn't coming anytime soon at all, so why don't we utilize what we do have to fill the voids that we can. This wouldn't fix issues like combat balancing or boredom, but it will solve a problem that everyone has hated for a long time - item attainability. That's what Tig's raffles look to be trying to do, but in the wrong way. With time, content will come, but we can't go on like this in the meantime, it will only kill any chance of recovery/progress we have. |
There's nothing wrong with the raffles. If joel34 was the one who won the Inferno Sword this thread wouldn't exist.
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There needs to be recognized tiers for rare/useful item distribution in events.
Ice shields, cowboy hats, ac bracers , single rings (strife, halloween) and the like need to be in unannounced events and random raffles. Higher tier, more sought after items like the inferno/elemental swords, and items with semi/unremarkable stats like Archers and dual RoSs/single RoWs, and EC shop items need to be awarded only from stat based events with some sort of announcements at least a few days ahead. Spars, monster dungeons, and battle events. Top tier items like dual RoWs, rare items with multiple (useful) stat buffs, and once "one of a kind"/new one of kind items should only be given out during events with an early announcement and some advertisement. These events are either time consuming multi-part RP events (with multiple competitions involving RP, ships, and pvp/e) as well as tourney style spars. These events also need rewards for people other than first place. Items from higher tiers should only be put in raffles during exceptionally high playercounts, with strings attached such as "it will be deleted if you don't play for X amount of time afterward" and only one ticket per person. |
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Many people complain (wow big surprise) when someone with a lot of items gets banned because "so many items are lost out of the economy." They're not, because we slowly add them back in through these types of raffles and other events. It's important to look at these things from a different perspective, and not just "I didn't win anything." |
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