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TheRuckus 08-03-2010 09:16 PM

My Levels
 
2 Attachment(s)
What do you guys think of this level (just the outline)
Shall i go on with it or stop right here cuz it's already sucking.
If you guys do like it i will makin more levels and post them here.

Soala 08-03-2010 09:20 PM

It looks basic to my eyes, you could use a lot more tiles and detail it more.
Also... Zodiac's tileset?

TheRuckus 08-03-2010 09:38 PM

Quote:

Originally Posted by Soala (Post 1591235)
It looks basic to my eyes, you could use a lot more tiles and detail it more.
Also... Zodiac's tileset?

Yes it is Zodiac Tileset.
If i forget I had to say i didn't add to much Detail since its just a outline.

Spark910 08-03-2010 11:10 PM

I think you could use the blackspace and fill it with cave tiles. Don't right click though, as it'll look rubbish, but perhaps you could even have corridors and parts you can see but cannot access, it would add to the idea that it's a whole cave system rather than just a circle of rocks in deep space.

Gothika 08-04-2010 12:25 AM

1 Attachment(s)
The grass looks like you've tried to hard to make it random. I always find it easier to grab 1 square of tile then hold down the mouse button so the tile will apply whenever i move the mouse and just sketch out a rough shape of how you want to the grass/path or whatever to look like then fill in the edges. It's quite hard to explain so I don't know if that will make sense to you.

Anyway, it's a lot quicker and looks a lot better than doing it from imagination.

Edit:

I didn't want to leave you hanging without a proper explanation of what I said so I knocked up a quick example to better illustrate what I was trying to say.

TheRuckus 08-04-2010 08:44 AM

Quote:

Originally Posted by Gothika (Post 1591265)
The grass looks like you've tried to hard to make it random. I always find it easier to grab 1 square of tile then hold down the mouse button so the tile will apply whenever i move the mouse and just sketch out a rough shape of how you want to the grass/path or whatever to look like then fill in the edges. It's quite hard to explain so I don't know if that will make sense to you.

Anyway, it's a lot quicker and looks a lot better than doing it from imagination.

Edit:

I didn't want to leave you hanging without a proper explanation of what I said so I knocked up a quick example to better illustrate what I was trying to say.

Thanks i just relize its easier if i do it like the picture does. Looks kinda easie though. And i just posted this cuz i want to learn more about Developement after i mastered LAT i want to learn another 1.

TheRuckus 08-04-2010 01:23 PM

2 Attachment(s)
So this is the path i made like you said.
Didn't took me so long

Gothika 08-04-2010 03:07 PM

1 Attachment(s)
It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.

Again this is quite hard to explain using words so I'll knock up another example of what I mean.

Edit: Both paths follow the same basic pattern but the one of the left has more change in direction. It makes the path look a lot more natural and worn out. I hope this helps.

TheRuckus 08-04-2010 03:14 PM

Quote:

Originally Posted by Gothika (Post 1591354)
It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.

Again this is quite hard to explain so I using words so I'll knock up another example of what I mean.

Cool thanks

Dnegel 08-04-2010 03:39 PM

It's decent, but it looks too plain.

TheRuckus 08-04-2010 06:04 PM

Quote:

Originally Posted by Dnegel (Post 1591360)
It's decent, but it looks too plain.

Thnx for the critism i will take it in my next levels ^^

Rave_J 08-07-2010 02:40 PM

the grass still looks out of place. This is how i do my grass. try to make it messy like branching off going crazy not too stright. another thing u can do is make a path way in the water an add spots of grass in the dirt ect. You just need to work on how you detail a level an gain grass skills.

TheRuckus 08-08-2010 08:50 AM

[QUOTE=Rave_J;1591902]This is how i do my grass. QUOTE]
any example?

Rave_J 08-08-2010 02:28 PM

um i dont have a pc but i posted a few levels that i have done on zenkou on rms. If you wish u can go threw the fourms

Dnegel 08-10-2010 07:35 PM

Wow Rave lol

Rave_J 08-11-2010 04:55 AM

what i try to help out but on my phone

LordOfPi13 08-20-2010 12:00 PM

looks alright....
 
I understand that it is an outline, but if I were you, I would do what was mentioned in a previous post; get a tile, hold down your mouse, draw your path, and go over it. And for the blackness, the corridors is a very good idea. Make it look like more than just a level, a level is a story and nobody wants to listen to a story that is lacking multiple characters, details, and side stories.

Rave_J 08-20-2010 09:15 PM

Quote:

Originally Posted by LordOfPi13 (Post 1595398)
I understand that it is an outline, but if I were you, I would do what was mentioned in a previous post; get a tile, hold down your mouse, draw your path, and go over it. And for the blackness, the corridors is a very good idea. Make it look like more than just a level, a level is a story and nobody wants to listen to a story that is lacking multiple characters, details, and side stories.

sorry to say but that advice is stupid i been lating for 8 years i never did that just free style it.

fowlplay4 08-20-2010 09:57 PM

Quote:

Originally Posted by Rave_J (Post 1595460)
sorry to say but that advice is stupid i been lating for 8 years i never did that just free style it.

That's probably why your levels have always been **** then huh?

Rave_J 08-21-2010 05:41 AM

lol na when i get back u want a contest ? the most detail complex level but still make it look good? were not talking some classic bs levels either and we can do this on delt tileset

kia345 08-21-2010 05:53 AM

Quote:

Originally Posted by Rave_J (Post 1595552)
delt tileset

Any idiot can make a nice level with Delt's tileset.

You could just slap the image itself down and make it not block and it would be a quality level.

Rave_J 08-21-2010 08:16 AM

lol na no imgs if we do this we wont use pics1 or anything like that cuz foul can just edit a level from zodiac an have u ever work with delt tileset

nullify 08-21-2010 10:50 AM

Why exactly are you working with the Delt tileset in the first place?

Rave_J 08-21-2010 02:31 PM

I work with any tileset i work on delt dev a little bit before my computer broke. I enjoy working with different styles,themes of each server.

N01ze 08-29-2010 05:15 PM

The outlines are pretty good, but when you finish them you should post those too so we can see them with detail


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