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unloading gmaps or something?
So i had a massive gmap running. it was taking too much cpu to keep the whole thing up. So the gmap was disabled, and i've been working on cutting out the islands into their own gmaps (which i planned on doing a long time ago anyway for various reasons)
So i've cut out an island and put it in its own gmap. problem is, since my computer has already loaded the giant gmap, i cant see if the new, smaller gmap is working right or not. So i figure that i need to delete something that's storing the old gmap data. But FILENAMECACHE and the gmap file in graal/maps/ doesnt seem to be it either. Anyone know what i need to do? |
Anyone? I can get the new gmap to load in the offline editor just fine, but when i try to load it online on the overworld, it keeps the old one there.
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Rename the map if they are named the same.
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They dont share the same name. Also, the old gmap has been taken off gmaps= too.
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Can you /find the gmap on rc?
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zephyrwood_haven.gmap: downloadable, level, 2805 byte, 2010-06-12 18:14:40
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Make sure you aren't loading the other gmap in whichever wnpc is loading the map.
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Still no luck
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I'm on the server right now and I see one blaring problem.
zephyrwood_haven.gmap: downloadable, level, 2805 byte, 2010-06-12 18:14:40 overworld/Zephyrwood_Haven.gmap: not downloadable, level, 2805 byte, 2010-06-13 18:52:12 capitalization of one and not the other. That sees it as two different things. Hence it cannot read the zepherwood map. Look at your rc and speak to me there if you don't mind. |
I don't see how the size of the gmap would effect CPU, as only 9 levels are loaded at a time(unless your gmap had the configuration to load all levels).
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Of course, this wasnt my first reason that i wanted to break apart my gmap. Reasons off the top of my head include: - Ease of setting custom tilesets for individual islands - Get to scrap the thousands of 64x64 water levels that i didnt need. (yes, i made this in the level generator) - I can make one island have a natural weather effect when the player arrives by putting a triggering npc in the level that the boat docks are on. - I'll probably be able to incorporate some kind of gmap enemy system since most islands arent really big. Unfortunately, i completely forgot how much work its going to take to actually get my new gmaps to co-operate. I think it took over three weeks for my first online gmap to get working in the first place :( Right now, with Bell's help, I've gotten the old gmap to 'unload'. now I need to find out why my new gmap won't load. |
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