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HUD events...
Well, is there an update event for such things as
HTML Code:
onMPUpdated() |
why would you need such events?
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He has a very good question, I'm pretty sure no events exist on the client for these occuring and they probably should |
Personally I'd rather have something like this..
this.catchevent(player.hearts, "onValueChanged", "onHPUpdated"); So then you could apply it to whatever you'd like (player.hearts, clientr.stats.hp, etc). |
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Yeah, anything that would prevent a timeout :(
I've done the HP updating using: HTML Code:
function onPlayerHurt() |
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