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Gmaps
So, I have made like an underworld for Bravo which is a gmap. Wan has suggested that we use the gmap for offline use (easier editing), but when it comes to online just to load it level by level.
Which one would you guys prefer? |
Well... describe the underworld? What does it consist of?
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It's like a replica of the OW, the exact same size, however it connects all the cave openings on Bravo together. (ie, a cave on part A5 on the overworld, would be an entrance on A5 on the underworld)
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Make it as a GMAP and if you don't like it just delete the GMAP file. I'd imagine it's probably better as a GMAP but I don't know anything about the server.
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Leave it as a gmap. Linked levels are a bit of an annoyance when it's not linking to a house or something. If you have a working gmap, I see no reason to downgrade it to something else. Alternatively, you can develop the cave system to have 'areas', and turn those small areas into gmaps and instead link THEM to the other areas. Kind of like a web system. |
Loading as a GMAP would be heaps easier for sure.
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I voted for load the gmap just because I've tried both ways with a somewhat similar idea before and found the gmap is simply just designed to make designers lives easier, plus anything you can do level by level isn't hindered by the gmap itself, you can still do everything you could before, plus so many other things.
But I'm curious as to Wans reasons behind saying load it level by level, as I don't think any were posted. I doubt he'd suggest something without having a good reason behind it. |
I put don't load gmap, but thats only because I like being the minority in polls on these forums. Load the gmap, it would just be annoying to most players if you didnt.
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oh yeah. good point...
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setfocus((int(player.x/64)*64)+32,(int(player.y/64)*64)+32)? Is that what you mean by that?
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no... lol
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Sounds like a fun idea. Yeah, I'd go with the gmap. But it really is up to you.
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