DustyPorViva |
05-14-2010 05:17 PM |
player.offsetx and player.offsety
I think these could be extremely useful!
For example, right now the only way to portray the player at a different height is player.z, however, this will also leave the player's shadow at the player's original position.
BUT, what if the player is merely changing their height on an object? Say... standing on sidewalk that is higher than the grass around them? You can't change the player's z, as the player will just start to hover. Sure, you can hack it around, but that involves manipulating player.y, and then you're dealing with a more dynamic variable that's always changing. This, however, would let people easily alter the player's position without actually changing it!
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