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Sewer House Level I made :O
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Tell Chain what you like and Dislike! :/
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cool my drawing is ur signature but you made it jpg :D
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Looks bland, too much open space. I really don't like the gun in the wall either. Otherwise its not soo bad.
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Yea luda lol, I saw it on a mass on un xD I had to put it as my signature! :D
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I have to agree it's pretty plain and boring.
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Well, What can I do to make it more smexc?
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You need to find better tiles for the walls, and the book shelves aren't right.
This level seems to be irrational all together, but keep practicing.. you'll get the hang of it. Custom tilesets are tricky to learn. |
Too square
Too open Too bland Fail execution of imagery Looks like Rachel made it (I'm still on bad things) 1000 zigzags != decorative floor pattern Copy paste of main sitting tables != helping it look good I do have one compliment, you took time to put all the wall segments, not just dragged them so it looks like a crappy random wall thats about to fall down (everyone does that `-`) If you spend that much time on everything, and lay it out part by part (I usually do a outline, then do the main floor, then the patterns, then the tables, and images last) in some sort of non-stupid order that causes ugly tile errors I'm sure the next one will be better! |
Make the whole thing smaller :P. and perhaps try a different pattern on the floor to make it look more interesting, other things could do the trick tho =P
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Fixed..!
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Whoa, I had something Higlighted when I screenied. Ignore that :D
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.........
you did nothing but fix the bookshelves? |
If this is supposed to be a sewer level, why not try and make it look like a sewer? Add puddles, cob webs, grime and dirt. Stuff you'd find in a sewer!
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I'm using Era Tiles, and images. There is no bubbles or stuff bro.
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Too bland and boring, too symetrical with the book cases etc, change the tiles on the floor looks horrible and make the level more interesting instead of boring.
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Maybe try planning what you want in the level and possibly drawing it out on paper or in paint. I can't just open the level editor and start throwing tiles around, I have to either be inspired or have a well thought out design already made. Each level should have a purpose and not just be there just to be there. Since your's is intended to be a sewer house why not add some of the green sewer tiles and make full use of the tileset. Lets not forget that addtiledef2 is also your friend. That allows you to incorporate other images into the existing tileset. Also era's sewer walls use a horrible design so you're better off figuring out another way to create the walls because mimic them will just degrade your level. Another thing, I don't know why people are complaining about a level being to square. There's so many ways to make a square level look good and I think it's a good idea to use squares for levels because when have you ever seen a room that is shaped like some of those crazy levels on graal. Yes they look good but they are eye candy and they shouldn't be put online because of how they obstruct the players movement. Honestly, the biggest piece of advice anyone could give you is most of the current era levels are ugly and could be improved so don't use them to learn from. |
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I dont like that level, go on Noctorious and see how funky you can get with levels and have them still actually look good.
Please dont go graal ghetto stylin on era plz...xD |
I wouldn't want to live there.
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