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-   -   While we wait for content. (https://forums.graalonline.com/forums/showthread.php?t=134258283)

MajinDragon 03-07-2010 12:55 AM

While we wait for content.
 
The playercount, and player morale is pretty low at the moment, i and many other long-serving members have very low motivation when it comes to Graal/GK.

I got a suggestion, the concept is borrowed from other games and im only suggesting it because i can see that addition of content to ease the availability of items problem isn't a realistic thought, so here's option two, one that can survive the test of time if managed right.

We, the events team, could schedule and host weekly and monthly pvp (bmode) tournaments in a whole new setting (We could use forest island or scrap and remake Kaimetsu isle). These would be solo events and so players would fight for their own glory, but can team up if they wish to (players are often reluctant to go for their friends initially). All spells/melee weapons/tactics would be allowed, everything apart from mana crystals, mana leaves, restoration/heal scrolls would be legal (scripts to stop these). Winners and runners up (2nd and 3rd) of weekly/monthly tournaments would earn prizes and tokens (non-tradeable). Prizes include ec's, brutals, ea's, iwd's and diamonds aswell as gk's. Tokens can be used to buy very exclusive and elite gear ranging from pmop to GPA. Only once someone has amassed enough tokens can they buy an item they desire.

I know the initial thought is omg there wud be too many rare items running around, but it would take months for someone to get enough tokens to get the big ones, and that would include consecutive weekly and monthly wins, but consistency also pays off, enough 2nd/3rd placings can also get someone a cool item. Tokens in a sense would act in the same way as Kingdom points, but for individual players.

In time (player count picking up therefore more em's to manage all the events) there could be level groupings e.g. Novice, Beginner, Experienced, Professional, Legendary. Tokens would be named after the level grouping e.g. Heroic Token etc. Token item rewards would also be grouped in these levels. So a RoT may be avaliable to buy from using Novice/Beginner tokens, a RoS avaliable for Exp/Prof tokens and a RoW for Exp/Legend tokens. In the same way, Havoks (regular) for nov/beg all the way up to giants/shinings for legendary tokens.

This would provide a way to soften the availability of items problem w/o the need for much content, aswell as create a platform for new items to be added onto. I bring this idea to you because i understand your staff team is low, and so wishing for tons of new dungeons, races etc wouldn't be realistic. But slowly upping the playercount through ways like this could eventually ease your own staffing problem.

I think it should be considered that any high level (exp/legend) token purchases should be account locked, GK is the type of server, unlike zodiac and maloria was, that doesn't require multiple accounts each being a different class and so there's no need to trade such powerful gear. Now what to do if you've been dominant, won enough tokens, got all your gear etc? Well i think there should be the option to trade tokens in for Kingdom points, so that the most dominant players are able to strengthen their kingdoms after completing their gear sets. It's ofcourse possible that one kingdom will become far superior, but loyalty in GK isn't built to suit that theory - my experience.

I hope you read this all, i've put a little time into it and bounced ideas off fellow players and other successful games.

Soala 03-07-2010 01:18 AM

How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

Not to say its a bad idea, but I can't see the opportunity here for new players or even mid-experienced.

The leveling system seriously needs to be revised.

Seeya 03-07-2010 01:18 AM

I like the idea, though i think the item list should be strict, not every single item on there. I'd like to see whats meant to be rare, stay rare, but the majorly helpful items, and of course some majorly helpful RARE item, should no doubt be on there. I just dont see a reason to have "Zormite Shield" on there, but some good single point prizes would be say, 5 ECs, or 2 IWDs.

I think its a good idea, with of course simple exceptions.

MajinDragon 03-07-2010 02:22 AM

Quote:

Originally Posted by alexandralove (Post 1560893)
How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

Not to say its a bad idea, but I can't see the opportunity here for new players or even mid-experienced.

The leveling system seriously needs to be revised.

I did mention there'd be several groupings based on level to curb that obvious issue of 'the same lvl 110's will win'. The basics of the idea are to increase item availability for all, veterans and and newbies.

Quote:

Originally Posted by Seeya (Post 1560894)
I like the idea, though i think the item list should be strict, not every single item on there. I'd like to see whats meant to be rare, stay rare, but the majorly helpful items, and of course some majorly helpful RARE item, should no doubt be on there. I just dont see a reason to have "Zormite Shield" on there, but some good single point prizes would be say, 5 ECs, or 2 IWDs.

I think its a good idea, with of course simple exceptions.

Naturally the list of available items that tokens can buy would be subject to scrutiny. I don't imagine Kingdom items would ever feature as available outside of a kingdom held event. I agree some rares should stay rares, such as Seasonal/Holiday rares, event shop rares, RP event rares etc.

Soala 03-07-2010 02:48 AM

Quote:

Originally Posted by MajinDragon (Post 1560905)
I did mention there'd be several groupings based on level to curb that obvious issue of 'the same lvl 110's will win'. The basics of the idea are to increase item availability for all, veterans and and newbies.

I guess I skipped that part, somehow o.o
Overall, it's a nice idea then. I support this.

Seeya 03-07-2010 08:16 AM

Give me a reason to make a level 60 phys with 1 mental!

MajinDragon 03-07-2010 04:46 PM

Quote:

Originally Posted by Seeya (Post 1560944)
Give me a reason to make a level 60 phys with 1 mental!

?? Other than you'll be in a niche of players who don't max mental, dunno.

StormYs 03-08-2010 08:03 PM

I like this idea although I would also like to see 1vs1 bmode tourneys, along with a statue for the winner, these tournaments can be monthly/seasonally held.

kia345 03-29-2010 05:58 PM

Quote:

Originally Posted by alexandralove (Post 1560893)
The leveling system seriously needs to be revised.

The items need to be revised, that's where the problem is. I don't mind grinding for a thousand years. I do have issues with a default set of items you're expected to have to go bmode.

smokeraider 03-29-2010 06:02 PM

bla bla bla

smokeraider 03-29-2010 06:04 PM

Quote:

Originally Posted by alexandralove (Post 1560893)
How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

Not to say its a bad idea, but I can't see the opportunity here for new players or even mid-experienced.

The leveling system seriously needs to be revised.

ur so full of urselfe here, if you took some time into leveling phy like i did you would be 107 phy to, it aint hard at all it does not take long at all, i got my phy from the zombies and halloween haunted house, that did not take me very long, its becouse you idle the time i level, doesent make me any more nolive then you are urselfe to

pfft

Sam 03-29-2010 06:38 PM

Quote:

Originally Posted by alexandralove (Post 1560893)
How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

Not to say its a bad idea, but I can't see the opportunity here for new players or even mid-experienced.

The leveling system seriously needs to be revised.

I agree completly!

Quote:

Originally Posted by smokeraider (Post 1565724)
ur so full of urselfe here, if you took some time into leveling phy like i did you would be 107 phy to, it aint hard at all it does not take long at all, i got my phy from the zombies and halloween haunted house, that did not take me very long, its becouse you idle the time i level, doesent make me any more nolive then you are urselfe to

pfft

Do yourself a favor and test it (if you have the money).
I have another account around level 35. I renewed it and was trying to improve, but it's not worth it, because it takes ages.
The game mechanisms changed as the economics did.
People lose interest if they don't have a sense of achievement.
And to buy items for money to get stronger is only acceptable if it's made by the game owners, not by other players.

MajinDragon 03-29-2010 07:24 PM

Yup, leveling needs to be revised especially combat leveling. There was a good route to get there a couple months ago, but with lords being made rare sightings compared to before, brutals apparently being lowered in drop rate and going up to 30dias per map, and zombie exp nerfed to like 1k per zombie (that's about 1600 zombies at my level) there are huge gaps between level 10-20/25 and 40-107... This is currently the worst time to level, honestly.

smokeraider 03-29-2010 07:55 PM

Quote:

Originally Posted by Sam (Post 1565737)
I agree completly!



Do yourself a favor and test it (if you have the money).
I have another account around level 35. I renewed it and was trying to improve, but it's not worth it, because it takes ages.
The game mechanisms changed as the economics did.
People lose interest if they don't have a sense of achievement.
And to buy items for money to get stronger is only acceptable if it's made by the game owners, not by other players.

money? like i said i leveled myselfe till 107phy just at halloween, all you need is some decent ac not to get hit and you can even put eas on crafted gear and you would still do good, for the brutals and other maps thats now harder to get becouse there so expencive now, you people only make it harder for urself, why don't you take a week vacantion and focus on leveling? instead of doing it breefly from time to time. no then you dont see much progress... so what im saying, you cannot blame other people for something you need to work for urselfe, its just wrong what Soala said, he should not talk bad to other people becouse hes to lazy to work for it himself
end of story

Seeya 03-30-2010 04:18 AM

I also don't like the way some respectable person who is the Admin of the GDT is starting random trouble with players.

Dante55555 04-01-2010 01:09 AM

Quote:

Originally Posted by smokeraider (Post 1565756)
all you need is some decent ac not to get hit

The basis of your argument for levelling being "easy" is dedicating time to it instead of idling. I agree there, but the methods you claim we should use are flawed.

Killing Zombies to farm physique experience is a completely unrealistic suggestion for someone below level 50 physique (and even then it's hardly what I'd call easy). How do you suggest, short of leaching experience from someone else, I obtain the massive amount of experience needed to reach level 107 physique? I'd also like to note that my -71 AC is frequently broken by Zombies, which is something that a newer player would have no hope of (fairly) reaching in GK's current economy.

Brutals have been lowered in droprate (I used 200 destruction scrolls and spawned one Brutal) and the Zombies experience has been nerfed. Keep these things in mind when you reply.

Stephen 04-01-2010 01:39 AM

Quote:

Originally Posted by Dante55555 (Post 1566288)
How do you suggest, short of leaching experience from someone else, I obtain the massive amount of experience needed to reach level 107 physique?

As much as I am aware there are only a few people who have 107 physique in the history of Graal Kingdoms. level one-hundred-anything isn't supposed to be easy, it's functionally an end game.
Quote:

Originally Posted by alexandralove (Post 1560893)
How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

You are allowing some simplistic functions of perception limit your understanding.

That list used to be very different; in a few months I can say this again.
Quote:

Originally Posted by Seeya (Post 1565878)
I also don't like the way some respectable person who is the Admin of the GDT is starting random trouble with players.

This could be another simplistic perceptual fallacy.

Seeya 04-01-2010 02:45 AM

i agree.

MajinDragon 04-01-2010 02:49 AM

Quote:

Originally Posted by Dante55555 (Post 1566288)
The basis of your argument for levelling being "easy" is dedicating time to it instead of idling. I agree there, but the methods you claim we should use are flawed.

Killing Zombies to farm physique experience is a completely unrealistic suggestion for someone below level 50 physique (and even then it's hardly what I'd call easy). How do you suggest, short of leaching experience from someone else, I obtain the massive amount of experience needed to reach level 107 physique? I'd also like to note that my -71 AC is frequently broken by Zombies, which is something that a newer player would have no hope of (fairly) reaching in GK's current economy.

Brutals have been lowered in droprate (I used 200 destruction scrolls and spawned one Brutal) and the Zombies experience has been nerfed. Keep these things in mind when you reply.

I think some people really can't see the big picture as it stands right now. In a year leveling has had many changes, the increase of experience in brutal maps, lord changes, re-launch of crypt, introduction of zombies and others. But in summary, all these changes together have been quite terrible.

Yes Graal Kingdoms is a grinding game, but why begin the grind so early on? It should be expected late game when people are hitting the 90's, but it's been made hard to level even at level 10-40. Lord changes have meant they are no longer viable to be relied upon to level, something they were commonly used for. I myself remember running around, grinding levels on lords from level 10-25 until i moved onto immense maps. Immenses have stayed unchanged so their purpose for level 20-40 leveling has been maintained. However that's pretty much the only cruising time (apart from 1-10) new/young players will get. From then on it's brutal maps.

Brutals have had a shockingly terrible effect on GK in the last year. Forced inflation due to greedy, impatient players; A lowering of the drop rate which only sustained the current premium price (30 diamonds per brutal map - Note 30diamonds is 7,500 diamonds which is 15diamonds in old dia value so it's stayed relatively the same, although slightly reduced, as when we saw forced sales of 16-20diamonds) and actually justified that price when compared to the previous fair standard of 2,500 plat or 5diamonds at the time. Zombies offered some relief at the immense cost of brutal leveling but that's no longer the case.

Perhaps cell is correct in pointing out we have a lazy player base who'd rather idle in the trade house than actively play the game. If we all were more active, we would have capitalized on the healthy experience rewards of zombies during the Halloween and even winter period. But it's true that zombies have been cut in experience. At level 68 phys i receive 1.1k per zombie. That's about 1500-600 zombies for 1 level, which would take hours. It doesn't bother me since i don't level, but i can imagine it's a daunting thought for those wishing to level. And as you pointed out AC (EA rate is down along with IWD's) and phys play a major role in fighting zombies. It really is baffling how something which seems to be designed for level 55/60+ players because obsolete to immense maps at just 5/10 levels into them...

So, when you consider not many are wealthy enough to afford such a habit as brutal's are there's relatively no hope of escaping the immense map grind from level 20/25. Many do forget immense maps are 10x cheaper and offer 1/2 the experience. They're also finished very quickly once you can bile monsters. But it really isn't that great of a thing for there to be only one viable source of solo leveling out there from level 20/25.

Crypt has helped, but noobs still need high level helpers, who can only do crypt once every 24 hours. At where i'm at, it would take a week of solid crypting to get me one level. Working at that pace, it would take atleast 39 weeks, providing exp stayed the same (which it doesn't) and experience required to level stayed the same (which it doesn't).

Quote:

Originally Posted by alexandralove (Post 1560893)
How do new players without a good gear win, knowing they can hardly level ?
Seriously, I can only see a few names winning that kind of event:
You, Kale, PoJo, Sky, Cell, Storm, Craigus, Naith, Felix, Jcs, Romain, Chaosorc, and all the lv 110 nolives still active.

We should stop quoting this, he was mistaken and his comments addressed.

Seeya 04-01-2010 05:30 AM

yeah, theres no way i'd ever win one of those events.

MajinDragon 04-01-2010 06:09 AM

You couldn't win the magic one?

If people read you would see there would be level groupings, and two styles judged. Magic / Melee. Dante suggested in-game to have both spar and bmode (so that low level ones aren't decided by ac entirely, there'd be a test of skill in spar).
So Melee Bmode, Melee Spar, Magic Bmode, Magic Spar. 4 dif categories, you'd only be able to enter into two per event (spec for bmode or spar, or melee or magic). Seven level groupings 11-20 21-30 31-45 45-60 61-90 91-109 110. In consecutive order they'd be hosted Mon-Sun in 1 week once a month or 6weeks. Naturally it's safe to assume the lower level ones would have poor attendance/interest since the prize pools from those tokens are less desirable, but it's avaliable. Four grades of tokens, Beginner (11-30), Adept (31-60), Expert (61-109), Master (110).

Refer to the original post on what tokens would be used for. To link pvp with levelling, to encourage it, probably also allow tokens to be traded for maps. Winners would claim 2 tokens & runners up 1. Most expensive items will near 40token costs meaning it would take consistent dominant play of 10months to claim the most valuable gear. This time taken would be much less the lower the token grade.

kia345 04-01-2010 07:01 AM

Quote:

Originally Posted by MajinDragon (Post 1566374)
You couldn't win the magic one?


Not now he couldn't :p

Seeya 04-01-2010 07:18 AM

Quote:

Originally Posted by kia345 (Post 1566386)
not now he couldn't :p

bohohoho

Sam 04-01-2010 11:19 AM

Quote:

Originally Posted by Dante55555 (Post 1566288)
The basis of your argument for levelling being "easy" is dedicating time to it instead of idling. I agree there, but the methods you claim we should use are flawed.

Killing Zombies to farm physique experience is a completely unrealistic suggestion for someone below level 50 physique (and even then it's hardly what I'd call easy).

I am lvl. 81 phys. and it's hard and a long way to kill a Zombie for me.

Seeya 04-01-2010 11:26 AM

You need a battle axe of slay undead, then get holy posessioned by somone bile or brigid.

Then zombies instantly die.

seanthien 04-01-2010 10:29 PM

I don't think it should be something we do while we Wait for content

Assuming this "something" we can do would be hosted by an events master, it should be something new with the current tools they are given and not involve any development, even if it takes a long period of time to set-up.

I'm saying this, not even sure if that's possible, but a few exp events for the lower leveled people every week or so would be nice.

Something challenging for them, maybe not too hard or too easy, but enough that they can maybe gain a level and have some sense of urgency to continue playing gk.

I remember Maroku had this one treasure map event with some really nasty evil hievels or something, for an exp event.
I ran in thinking it was an immense map, and died instantly.
It was fun knowing I died so easily. I was so excited when he re hosted.

The exp was nice, at least for my low leveled wisdom at the time.

It wasn't really challenging however since "/cast forked lightning" *s* wasn't the hardest "boss" for us.

I'd like to know how that event was made out though. Maybe someone could expand and do something creative with it.


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