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Item system
Alright guys. I need to start the daunting task of coding an item system. I've gone over the couple of examples in the forum already. Pretty complex. Right now, I am focusing on storing an item and it's quantity.
Any tips, input, etc would be greatly appreciated it. |
If it's just a simple weapon-script based item system.
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It's gonna be sort of a MUDlib
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Until you're a fairly experienced scripter you'd probably do best to use the one Ziro posted. Actually, it's always best to use something already made unless you, for whatever reason, have some reason that it is necessary to have a new system. (Different design specifications, etc)
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That's true. But I can read and work with my own code easier than someone elses. I'll check Ziro's out again, but i'm not sure that I want all that it has.
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I think there needs to be a more scripter-friendly item system released (A plain one, with the fundamental and 'base' functions included), so others can easily add their own stuff to it.
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Speaking of which, I should really clean up and release the newest version of it, the one on the forums is extremely outdated and inefficient comparing to it.
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Assuming you go with a MUDLIB a few things to keep in mind:
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