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Small fix: Avatars and Golems
Golems, avatars, and the like now die much faster now based on your magic level to prevent people from abusing it to kill things while they are AFK. We may update it in the future to make it a bit less easier to kill things with avatars and such for fairness purposes. (Note: avatars, which are wisdom-based, last based on your magic level now).
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Could you give us a small list for each avatar how the hp grow up on lvl,s?
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Don't know if you've done this yet but fix their movement and spatial awareness so they don't get stuck on walls so easily.
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so...people are countering the tedious difficulty of leveling by idling with their summons, so to prevent this, you just make leveling even more tedious and difficult?
what about all those nice suggestions about mouse controlled avatars/summons? are you going to look into that? problems with summons don't seem like anything new. |
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I don't think this update was that neccessary. Avatars and summon are not immortal, and whilst using them in battle they suffer damage and die.
I'm disappointed no update was made to the avatar/summon control systems which i and many others suggested, what seems like, many moons ago. Instead i see an update which i think will hardly be noticed unless someone wants to just summon an avatar for the sake of it and not actually fight with it. |
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