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-   -   Happy New Year, here's the plan.. (https://forums.graalonline.com/forums/showthread.php?t=134257532)

SwimChao 01-02-2010 12:53 AM

Happy New Year, here's the plan..
 
Happy New Year, I hope everyone had a safe one. I wanted to just give a general outline of the development plans for the first couple months of 2010.

• Achievements system

• Pet system

• RPG system
_ ____________________________ _
Achievements System
The achievement system is a new concept that I had been meaning to get started on for quite some time. Last month, I got Gamerkid7 who is the Developer that generally handles events and the like, to get started on this awesome project. We put our heads together, and really started to think. With a dynamic GUI that displays all the achievements available, and all the ones you've already achieved, it'll be a lot of fun. Some features that will be contained in the system:

• Events/PK/Exploration/Miscellaneous achievments
(IE: Killing the same person 3x in an event, Finding a
historic location on UN, etc)

• Prizes for achievements
(Contains, but is not limited to: EP, Gralat, hats)

• Ability to view yours, and other player's achievements in
a dynamic GUI.
(Can be stretched out to fit your likings, without losing
the full quality of the window)

This system has already been started on, and a number of achievements are done. We're just working on finishing more before releasing.

Screenshots:
Screenshot 1 (click)
Screenshot 2 (click)
_ ____________________________ _
Pet System
This system has been a long anticipated addition (for better or worse) to the server. After some complications with scripters quitting halfway through the project, one of which making sure they left it in shambles, it was decided to put this project on hold.

Now we've got a more stable team of scripters, and I plan on taking full advantage of that. Lloyd (thatdwarf) and Alex (born2kill) are going to be working on re-scripting this project together. They will start within the first week or so of January; I don't foresee it taking very long. All levels and graphics are already done for this, it's just a matter of tying them all together with the scripts.

Pet images (since no screenshots are available):
Pet images (click)
_ ____________________________ _
RPG system
In their free times, the NATs started working on recreating UN's old RPG system. My hopes are that we can tie this in with the pet system, and create two halves of one big project. People solely interested in the pet system wouldn't have to play the RPG system, nor vice versa. However, I was thinking it might be a nice touch to be able to use the pet you've worked hard on, in the RPG system.

There aren't many details on this yet, but I will be sure to fill you guys in when we establish them.
_ ____________________________ _

I have high hopes for this year, and so does the rest of the staff team. We'll be trying to organize the teams a little more as well, since we have a hard time keeping them stable (generally FAQ, GP and Events Team).

Any questions, comments or criticism (bad, or good) feel free to post in a reply to this thread, or contact me in game via PM.

Maxo14 01-02-2010 12:56 AM

What about GIM? or GraalV6? :[

James 01-02-2010 12:57 AM

Sweet, can't wait for the achievements to be done.

nightslayer317 01-02-2010 12:58 AM

Quote:

Originally Posted by Maxo14 (Post 1548313)
What about GIM? or GraalV6? :[

GIM was Rage's project and Graal V6 is up to GraalOnline staff not UN staff lulz

LordSquirt 01-02-2010 01:32 AM

The thing i'm mostly looking forward is that achievement system. Looks very impressive imo

Chompy 01-02-2010 01:45 AM

I sure hope trials/observers/w/e can't achieve achievements ;D
And be limited in the RPG if they were to try it out

Nice job guys!

12171217 01-02-2010 01:50 AM

****, someone unban me, this sounds awesome.

Immolate 01-02-2010 01:52 AM

The Achievement system is a step in the right direction. Pet and RPG systems would just add more clutter. I think, to improve Unholy Nation, you need to really think of a way you can move forward, instead of to the sides. Choose a basis or an idea you can keep going with for years. Basing your future releases around the core of the server would be a good start, which I see as PKing and Events because to be honest with you guys, that's all you really have going for you at the moment in terms of gripping features.

Rufus 01-02-2010 02:09 AM

Achievement system is really not a new concept; it is the only one that could possibly hold some interest for me personally however. Like Immolate said, the others just seem like clutter and I can't imagine them being used on a constant basis. Good luck never the less.

Soala 01-02-2010 02:14 AM

Good luck to you Stweeety and your team :)


Quote:

Originally Posted by 12171217 (Post 1548319)
****, someone unban me, this sounds awesome.

Fail ? ^^

Dnegel 01-02-2010 02:17 AM

Quote:

Originally Posted by 12171217 (Post 1548319)
****, someone unban me, this sounds awesome.

I second this. :(

Soala 01-02-2010 02:29 AM

Double fail, lolwut

warriors94 01-02-2010 02:36 AM

Can't wait for the achievement system!
Hopefully it will be as good as it looks. The pet system probably will die down as in my opinion releasing two RPG set project sounds like a back idea.

Elizabeth 01-02-2010 03:04 AM

cool!

zephirot 01-04-2010 08:19 PM

word s.

Switch 01-06-2010 01:35 AM

Quote:

Originally Posted by SwimChao (Post 1548312)
Achievements System
The achievement system is a new concept that I had been meaning to get started on for quite some time. Last month, I got Gamerkid7 who is the Developer that generally handles events and the like, to get started on this awesome project. We put our heads together, and really started to think. With a dynamic GUI that displays all the achievements available, and all the ones you've already achieved, it'll be a lot of fun. Some features that will be contained in the system:

• Events/PK/Exploration/Miscellaneous achievments
(IE: Killing the same person 3x in an event, Finding a
historic location on UN, etc)

• Prizes for achievements
(Contains, but is not limited to: EP, Gralat, hats)

• Ability to view yours, and other player's achievements in
a dynamic GUI.
(Can be stretched out to fit your likings, without losing
the full quality of the window)

This system has already been started on, and a number of achievements are done. We're just working on finishing more before releasing.

Screenshots:
Screenshot 1 (click)
Screenshot 2 (click)

I didn't know Graal was on Xbox (or Newgrounds)?

This better all be completed or I sue you.

Fulg0reSama 01-08-2010 11:20 PM

Quote:

Originally Posted by Switch (Post 1548475)
I didn't know Graal was on Xbox (or Newgrounds)?

This better all be completed or I sue you.

lol good one. i hope the achievements system wont be too generous.

example: on a game like... torchlight for the steam application

You can get an achievement for getting to the mine... Now let me explain why this is my example

The mine is the FIRST place you go to and... it takes about 3 mins to find it max even if you decide to explore the town. 30 seconds maybe if u dont because the game sort of points you to that direction.

or filling your pets bag full of items.

Otherwise we'll have achievements like

"OVER 9000?!?!?!: Earn 9001 Gralats"

joel34 01-10-2010 02:16 PM

By recreating RPG system...Do you mean bring back the same OLD or Fix it up? It was kinda boring killing frogs.

Achievement system would be the best thing. You should have a reward for completing all achievements.

EDIT: You should get better rewards on completing harder achievements. This would be used alot of time.

Mayia 01-21-2010 03:44 AM

You fail.
 
Quote:

Originally Posted by joel34 (Post 1549472)
By recreating RPG system...Do you mean bring back the same OLD or Fix it up? It was kinda boring killing frogs.

Achievement system would be the best thing. You should have a reward for completing all achievements.

EDIT: You should get better rewards on completing harder achievements. This would be used alot of time.

There were about 10 other enemies from the RPG system, you just had to find them

And if I remember, 2 bosses also.

Hiro 01-21-2010 07:51 AM

):

maximus_asinus 01-21-2010 02:45 PM

):

HelpingAtStuff 01-21-2010 06:55 PM

Quote:

Originally Posted by Mayia (Post 1551513)
There were about 10 other enemies from the RPG system, you just had to find them

And if I remember, 2 bosses also.

Yeah. There was the SMK hidden castle where you had to fight fairies and a princess boss. Had a blast playing the RPG with friends.

I do hope they are making the RPG like that again, turn based, and not making it fully for the pets.
From what I saw on Unholy Dev with the pets, it gets boring pretty fast.

Imperialistic 01-21-2010 08:04 PM

I helped test the new Achievement System, and right now and it's current state it's pretty awesome, I don't think it was nearly completed either. It's a good addition and will keep players more devoted to the game I believe.

alskdjfhg 01-23-2010 01:02 PM

How are you guys to get rid of all the cheaters on UN? the hackers? : [

joel34 01-25-2010 04:28 PM

^ Delete graalhack.com

A noob advertised it.

CharlieM 01-25-2010 04:34 PM

Quote:

Originally Posted by joel34 (Post 1552294)
^ Delete graalhack.com

A noob advertised it.

you sir, have gone to the website.

zephirot 01-25-2010 05:03 PM

A cool plan would be to make the ETs active.

Dnegel 01-25-2010 05:18 PM

Quote:

Originally Posted by CharlieM (Post 1552298)
you sir, have gone to the website.

This^ lol.

Hiro 01-26-2010 01:54 AM

Quote:

Originally Posted by alskdjfhg (Post 1551891)
How are you guys to get rid of all the cheaters on UN? the hackers? : [

Quote:

Originally Posted by joel34 (Post 1552294)
^ Delete graalhack.com

A noob advertised it.

considering it took them weeks to get rid of extrav for using that trainer would suggest that by sometime next year that trainer will be unusable (unless V6 comes out sometime this year and replaces everything that makes the current trainer work)

Imperialistic 01-26-2010 04:14 AM

A certain global made a certain system to detect that certain program.

(i'm pretty sure, or he was in the process of it)

Most people that don't know much or anything about the WSU Trainer, resolves everyone's incredible speed on it. It's quite obvious to know when someone is using it, such as walking on walls, but this stuff can't be discussed more into detail on the forums.


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