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-   -   CP glove stat (https://forums.graalonline.com/forums/showthread.php?t=134257012)

sango_ku 11-21-2009 06:02 AM

CP glove stat
 
Well, i think Crescent Pirate Glove is a kingdom items and need a better stat than "WC+1" ... a craftable items (marksmanship glove) are wc+4.

seanthien 11-21-2009 07:51 AM

Quote:

Originally Posted by sango_ku (Post 1539455)
Well, i think Crescent Pirate Glove is a kingdom items and need a better stat than "WC+1" ... a craftable items (marksmanship glove) are wc+4.

:(. Maybe after other kingdoms have more kingdom related armours released.

Wierd, I coulda sworn essence asked for the same thing and failed.

Gothika 11-21-2009 02:41 PM

They do need improve.
But what stats? I've got a few ideas:

Wc+1 Damage+1 (like Samurai's)
Wc+1 Ac+1
Con +1 (Throw on a - stat too if Con is too overpowered)

Craigus 11-21-2009 02:48 PM

Get real @ con, unless your talking -str but taking them more inline with Samurai's gloves is fair i surpose since Samurai has the best kingdom, shield, boots, gloves (ridiculous)

Hatred89 11-21-2009 03:26 PM

Quote:

Originally Posted by Craigus (Post 1539490)
Get real @ con, unless your talking -str but taking them more inline with Samurai's gloves is fair i surpose since Samurai has the best kingdom, shield, boots, gloves (ridiculous)

Worst Bracer by far =0

Craigus 11-21-2009 04:48 PM

At least you have a bracer!

cyan3 11-21-2009 05:34 PM

Quote:

Originally Posted by Hatred89 (Post 1539492)
Worst Bracer by far =0

The Samurai bracer's were fine until you got speed+2 added to them.

sango_ku 11-21-2009 06:24 PM

Quote:

Originally Posted by Gothika (Post 1539489)
They do need improve.
But what stats? I've got a few ideas:

Wc+1 Damage+1 (like Samurai's)
Wc+1 Ac+1
Con +1 (Throw on a - stat too if Con is too overpowered)


Ya or wc+1 and some resists or con :p

MajinDragon 11-21-2009 06:27 PM

wc+1 ac+1 str-1
They don't need to be equal or better than samurai gloves.

seanthien 11-22-2009 03:00 AM

Quote:

Originally Posted by Hatred89 (Post 1539492)
Worst Bracer by far =0

Totally your fault. They really only fit you if you ask me. >_>
Quote:

Originally Posted by sango_ku (Post 1539511)
Ya or wc+1 and some resists or con :p

Why should it give con? That's outrageous, honestly.
Quote:

Originally Posted by MajinDragon (Post 1539512)
wc+1 ac+1 str-1
They don't need to be equal or better than samurai gloves.

I'd live with that.

If kingdom items are supposed to be better than casual items, I don't think they should be buffed seeing as cp does have the most complete set..

Felix_Xenophobe 11-22-2009 02:18 PM

wc+1, ac+1, con -1

balanced ty

BigBear3 11-22-2009 03:22 PM

At least you have a glove.

Tigairius 11-22-2009 07:41 PM

Well, I don't think it needs to have wc on it unless we remove ac from it. Maybe it could have some magical resistances or so, or maybe damage.

sango_ku 11-22-2009 08:40 PM

Quote:

Originally Posted by Tigairius (Post 1539651)
Well, I don't think it needs to have wc on it unless we remove ac from it. Maybe it could have some magical resistances or so, or maybe damage.

i like that idea :)

Sam 11-22-2009 08:52 PM

CP-gloves should have something related to pirates and to the part of body (hands/arms), like the ability to hit faster or a more solid blow. Not magic res. or such

seanthien 11-23-2009 04:06 AM

Quote:

Originally Posted by Sam (Post 1539661)
CP-gloves should have something related to pirates and to the part of body (hands/arms), like the ability to hit faster or a more solid blow. Not magic res. or such

Mine as well make every kingdom item related to their respective kingdoms if that happens. :rolleyes:
No reason to just favor one item. Possibly something to consider later on if development makes it that far.

MajinDragon 11-23-2009 06:04 PM

Quote:

Originally Posted by Sam (Post 1539661)
CP-gloves should have something related to pirates and to the part of body (hands/arms), like the ability to hit faster or a more solid blow. Not magic res. or such

From what i know, pirates aren't exactly renowned for their skill in combat. They mostly get away lucky by using their environment or getting help from their crew. So striking faster or harder doesn't suit them. I'd say CP items should be more Luck, Cha and possibly Dex based.

And if we're going to start making stats relate to the actual kingdom then i reckon: Dustari would best suit Str, Dmg and Con; Samurai would suit Speed, Con and damage; Zormite would suit Pow, Wisdom & ??; Forest would suit Dex, Pow & Speed

Sam 11-23-2009 06:11 PM

Quote:

Originally Posted by MajinDragon (Post 1539864)
From what i know, pirates aren't exactly renowned for their skill in combat. They mostly get away lucky by using their environment or getting help from their crew. So striking faster or harder doesn't suit them. I'd say CP items should be more Luck, Cha and possibly Dex based.

And if we're going to start making stats relate to the actual kingdom then i reckon: Dustari would best suit Str, Dmg and Con; Samurai would suit Speed, Con and damage; Zormite would suit Pow, Wisdom & ??; Forest would suit Dex, Pow & Speed

My suggestion was meant as an example. Which stats items exactly should get is at last not my business anymore. And for sure should especially stats also go for each other kingdom related to their own abilities.

seanthien 11-23-2009 06:40 PM

Quote:

Originally Posted by MajinDragon (Post 1539864)
Zormite would suit Pow, Wisdom & speed:cool:; Forest would suit Dex, Pow & Speed

Editt

sango_ku 11-23-2009 08:25 PM

Quote:

Originally Posted by MajinDragon (Post 1539864)
From what i know, pirates aren't exactly renowned for their skill in combat. They mostly get away lucky by using their environment or getting help from their crew. So striking faster or harder doesn't suit them. I'd say CP items should be more Luck, Cha and possibly Dex based.

And if we're going to start making stats relate to the actual kingdom then i reckon: Dustari would best suit Str, Dmg and Con; Samurai would suit Speed, Con and damage; Zormite would suit Pow, Wisdom & ??; Forest would suit Dex, Pow & Speed


I agreed but, i maked that thread for CP glove, make your own thread for stats to Samourai kingdoms items.
;)

((Forest doesn't exist anymore ;) ))

MajinDragon 11-23-2009 09:02 PM

Quote:

Originally Posted by seanthien (Post 1539867)
Editt

I don't think Zorbi's are fast on land dude...

Quote:

Originally Posted by sango_ku (Post 1539876)
I agreed but, i maked that thread for CP glove, make your own thread for stats to Samourai kingdoms items.
;)

((Forest doesn't exist anymore ;) ))

You should really read posts, or not reply if you don't understand them.
The entire post was in response to Sam's, which was regarding all kingdom items and their stat theme. I'd prefer to not make an entire thread to reply to Sam's post tyvm. :noob:

Gothika 11-23-2009 10:10 PM

Quote:

Originally Posted by MajinDragon (Post 1539864)
Dustari would best suit Str, Dmg and Con

Sure, your Kingdom has the best 3 stats in game..

seanthien 11-23-2009 11:47 PM

Quote:

Originally Posted by Gothika (Post 1539884)
Sure, your Kingdom has the best 3 stats in game..

In comparison CP has the most items. :(

Zorbis r fast on land. youdon'tevenknow. :(

sango_ku 12-15-2009 10:22 AM

Quote:

Originally Posted by Tigairius (Post 1539651)
Well, I don't think it needs to have wc on it unless we remove ac from it. Maybe it could have some magical resistances or so, or maybe damage.


Any decision about stat on CP glove yet?

Gothika 12-15-2009 11:24 AM

Quote:

Originally Posted by seanthien (Post 1539896)
In comparison CP has the most items. :(

Whats the point if they're all worse than simple alchemy items?

seanthien 12-15-2009 11:23 PM

Quote:

Originally Posted by Gothika (Post 1544495)
Whats the point if they're all worse than simple alchemy items?

The same reason people pay loads for a kingdom shield with str over a moon shield that has magic resist and wis. Collectors/looks nice. Buff a tad I guess, some suggestions for it's stats are just insane.

Besides, it's only 3 wc. Anyone that can acquire those really shouldn't have to care so much for that.


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