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-   -   No PK Trades (https://forums.graalonline.com/forums/showthread.php?t=134256969)

Tigairius 11-18-2009 09:58 AM

No PK Trades
 
You can no longer take damage in the trade room, even with charmed/summoned monsters.

You can finally step away from the computer for a minute and feel safe.

MajinDragon 11-18-2009 10:03 AM

Terrible.

Seeya 11-18-2009 10:03 AM

Even with summoned monsters? Isnt that the only way to like.. pk in Bomb Trade?

scriptless 11-18-2009 10:05 AM

Well. It sucks both ways.

I don't promote idlers like that. But when staff summon a billion monsters that kill people thats bad. The average person would have to summon a rather large amount of creature in the trade for it to really effect me unless they can attack with magic.

I would rather people not paying attention to the screen be killed. But not by staff abusing powers to summon crazy amounts of monsters in there, unless it's an event and a heads up is nice!

Either way. I don't think that either will make much of a difference. It's just a "safe" area I guess.

Seeya 11-18-2009 10:09 AM

I disagree, no staff really spawn much in bomb trade, there not aloud unless its a higher up messing with a single player. Theres not aloud to be monsterspawns inside of bmb trade anymore.

So all we're discussing here is it okay to be killing idlers for there 220 plat?

scriptless 11-18-2009 10:12 AM

Yes, pretty much. I think it should be allowed to kill idlers. However, some people run during pk's and hide in the trade and some people summon monsters to go in and kill. And then the pker goes to the spawn position and lets say it's outside dungeon, or haunted house or werever. And lets say the player is slow. They would never get away from the other person. But this is also not likely to happen :) Just my 2 cents again.

BigBear3 11-18-2009 01:32 PM

I would like to keep this feature.

Jcs1919 11-18-2009 01:35 PM

Yes !!

cyan3 11-18-2009 01:35 PM

I love this feature, Bomboria trade is often used as a meeting place for players to socialise and communicate with each other and should be safe from player attacks with or without monsters.

Crimson2005 11-18-2009 04:04 PM

Didn't even know this was an issue.

DustyPorViva 11-18-2009 04:34 PM

I disagree with the ability to PK in one way but not others. Either have it PK or not, don't let one group of people able to do things others can't.

Craigus 11-18-2009 05:14 PM

Yeah nice change, you shouldn't need to fear death in the trade house.

MajinDragon 11-18-2009 07:06 PM

To elaborate on why i think this is a terrible step.
No balance was struck like a good update/change should. This change promotes idling and cowardliness in pking.

I believe the best solution for trade and safe zone pking was to alter the pking system so that after you have damaged a player (regardless of what follows) a 'Pk-able' timer is placed on you for a fair amount of time (30seconds). While under this timer you can be PK'ed even in a safe zone, anywhere. This timer would only vanish after spending the time displayed as a neutral player. Being attacked or attacking someone resets the timer automatically.

All safe zones would be as they should be 'safe' to the normal player, so i like this update in that respect.

Idlers are now immune. A simple macro can now allow someone to gain illegitimate hours (not that hours prove anything other than your addiction to a failed game) which i believe to be both against the rules and the communities ethics. How do you curb this? Well i had a thought that anyone staying inside the same level or group of levels (MMT) for more than 60minutes should be deemed pk-able. Controversial yes, because some people might choose to trade for longer than that, or to socialise. In this case the player would go into a special mode, call it an 'idle pk mode', would be set on that player. If they leave the level or group of levels, the mode is removed. If they are attacked, the mode is unchanged. Death removes the mode from the player and they are healed to full hp and sp. The rule of the pk timer applies to those who pk idlers.

Both i believe to be script-able, the difficulty I'm unsure of. They do seem to be the best solutions to everyone's problems. One of which has already been fixed.

Soala 11-18-2009 07:22 PM

I totaly agree with this feature. Now we should find something else to make people PK easier :)

Obs311 11-18-2009 09:42 PM

I miss cauldron bombs lol.

Seeya 11-18-2009 10:22 PM

Terrible outcome. This is a joke, demons and laming have been a part of life on GK since i've played, its terrible to take his away in bomb trade.

I say we move the safe house to the events house or something, we're going to be spammed with idlers while people want to trade. If somones wasting there time idling, but giivng us playercount, then give them a place out of the way to hang out.

cyan3 11-18-2009 10:45 PM

Quote:

Originally Posted by Seeya (Post 1538942)
Terrible outcome. This is a joke, demons and laming have been a part of life on GK since i've played, its terrible to take his away in bomb trade.

I say we move the safe house to the events house or something, we're going to be spammed with idlers while people want to trade. If somones wasting there time idling, but giivng us playercount, then give them a place out of the way to hang out.

I don't think that is really the biggest point to be made here. Even though demons and such are used to kill idlers it could also kill a lower level person very easily.

Rice2k 11-18-2009 11:25 PM

I say we hold another poll. I have talk to multiple people that said they did not understand the question at first glance. they all thought you meant keep bomb trade as it is where you can bring monsters in.

seanthien 11-18-2009 11:29 PM

Quote:

Originally Posted by Seeya (Post 1538942)
Terrible outcome. This is a joke, demons and laming have been a part of life on GK since i've played, its terrible to take his away in bomb trade.

I say we move the safe house to the events house or something, we're going to be spammed with idlers while people want to trade. If somones wasting there time idling, but giivng us playercount, then give them a place out of the way to hang out.

I sense this post as one-sided. You occasionally lame people with monsters, no wonder to see you don't like it.

Move to a safehouse? That's a horrible idea, I stay on gk to watch trades as I "Idle". Bomboria trade is like a place where players meet and socialize, I don't want to miss out on anything happening because I have to idle somewhere else for the amount of time I idle.

I don't like it really, I never do much monster laming, even when I do I fail. Just, it keeps the game interesting. Wondering whether or not you'll be back alive, getting friends to protect you, etc. It provides different types "gameplay" if you want to call it.
Quote:

Originally Posted by cyan3 (Post 1538944)
I don't think that is really the biggest point to be made here. Even though demons and such are used to kill idlers it could also kill a lower level person very easily.

Killing lower levels, they drop money, freak out, and quit. :(

Tigairius 11-18-2009 11:30 PM

Quote:

Originally Posted by Rice2k (Post 1538949)
I say we hold another poll. I have talk to multiple people that said they did not understand the question at first glance. they all thought you meant keep bomb trade as it is where you can bring monsters in.

Can you list those people?

seanthien 11-18-2009 11:35 PM

I never liked polls anyway..Tig, hope you realize polls are so easily rigged using a third party.

StormYs 11-19-2009 09:22 PM

I disapprove of this feature.
Charming demons and bringing them inside bomb to kill ppl was quite fun, well not that I always did these kind of stuff but when someone rly annoyed me it was the only way for me to kill them regardless of what mode they were in.

seanthien 11-19-2009 11:55 PM

Quote:

Originally Posted by StormYs (Post 1539119)
I disapprove of this feature.
Charming demons and bringing them inside bomb to kill ppl was quite fun, well not that I always did these kind of stuff but when someone rly annoyed me it was the only way for me to kill them regardless of what mode they were in.

Keeps the suspense going.

Deophite18 11-20-2009 12:30 AM

Quote:

Originally Posted by MajinDragon (Post 1538827)
Terrible.

This.

Quote:

Originally Posted by Tigairius (Post 1538826)
You can no longer take damage in the trade room, even with charmed/summoned monsters.

You can finally step away from the computer for a minute and feel safe.

Sam ruined trade houses by having them made non pk years ago for his own purposes without even consulting the public. You just made it worse than it already is. Yes I am aware I no longer play GK and that this doesn't affect me but I am still entitled to my opinions. Trade pk was one of the things I enjoyed most. Having epic battles with Kilik, Frochin, Bosh, Plasma etc when trying to perform a coup at random times. You aren't and have never been a pker. Your just one of those people that sit around so you would never understand. Trade Houses should have never been made non pk in the first place. Safe mode exists specifically for the people who don't like it

StormYs 11-20-2009 01:37 AM

Quote:

Originally Posted by seanthien (Post 1539167)
Keeps the suspense going.

Only option that remains (when this feature is approved) to kill the ppl that are hiding in bomb is by laming the door of bomb with bullet walls or so.

I would like to see the ppl in bmode be capable of hitting each other regardless where they are (maybe aside from the event maps), and for the ppl in pmode, they shouldn't take any damage dealt directly or indirectly by players, even if ppl try to damage/kill pmoders with charmed monsters.

Deophite18 11-20-2009 01:43 AM

Quote:

Originally Posted by StormYs (Post 1539177)
I would like to see the ppl in bmode be capable of hitting each other regardless where they are

Agreed. This is how it used to be along time ago and how it should have remained. Safe mode was made to accommodate the players who don't want to be killed, it's that simple. Seems to me the pkers are the ones that are and have been getting jipped for quite some time now. The people who just sit around chatting & trading are the only ones being taken into account.

DustyPorViva 11-20-2009 01:44 AM

Like I said, either have PK or don't have PK. It's silly to have it where only some people can PK by manipulating certain circumstances.

Noobie8205 11-20-2009 03:14 AM

**** why don't we just pass out girly panties upon login seems like that's where this is going?

TheJames 11-20-2009 03:41 AM

Quote:

Originally Posted by Noobie8205 (Post 1539215)
**** why don't we just pass out girly panties upon login seems like that's where this is going?

lolol

BigBear3 11-20-2009 05:14 AM

Like I said before, I support this feature. However, I would prefer battle mode players to be able to hurt each other in any vicinity.

Let's say there's some punk picking on one of my Zormite newbies in battle mode. I'll go to avenge my fallen comrade and the punk will run inside to Bomboria Tradehouse.

Perhaps, something along the lines of not being able to enter a building within 30 seconds of dealing damage to another player would be a better solution to this problem and could still keep Bomboria Trade non-PK.

NightmareNight 11-20-2009 06:43 AM

Even though I don't play any more, updates like these are what turns me away from GK. Bomboria trade should just go back to full PK, imo. No one dared to go AFK in the trade unless they felt like losing all their ****.

GK is going care bear mode, do not like :(.

Felix_Xenophobe 11-20-2009 10:03 AM

no reason to log on gk nemore then.

peace

accomodate the scrubs more plzzz

Cubes 11-23-2009 01:51 AM

Boo to this idea.... now the only thing to do is to lame the trade waiting for someone to cry harder enough to get you pillored like the kids below tried to do to me and klay back forever ago. This was one of my favorite things to do on gk seeing as there was nothing else to do.
ha fun--v
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Quote:

Originally Posted by StormYs (Post 1539177)
Only option that remains (when this feature is approved) to kill the ppl that are hiding in bomb is by laming the door of bomb with bullet walls or so.

I would like to see the ppl in bmode be capable of hitting each other regardless where they are (maybe aside from the event maps), and for the ppl in pmode, they shouldn't take any damage dealt directly or indirectly by players, even if ppl try to damage/kill pmoders with charmed monsters.

If you're in bmode you should be bmode everywhere especially where the majority of players hang out. It should be if you don't want to be pkd then you should be forced to afk on event island.

Quote:

Originally Posted by Deophite18 (Post 1539171)
This.



Sam ruined trade houses by having them made non pk years ago for his own purposes without even consulting the public. You just made it worse than it already is. Yes I am aware I no longer play GK and that this doesn't affect me but I am still entitled to my opinions. Trade pk was one of the things I enjoyed most. Having epic battles with Kilik, Frochin, Bosh, Plasma etc when trying to perform a coup at random times. You aren't and have never been a pker. Your just one of those people that sit around so you would never understand. Trade Houses should have never been made non pk in the first place. Safe mode exists specifically for the people who don't like it

And this update ended the epic monster laming like when me and klay spawned enough monsters to one shot fro and lance... Laming noobs with monsters and biling high leveled and extremely well geared players has been my motivation to keep playing gk. without that it seems like there's nothing to do anymore.

Quote:

Originally Posted by Noobie8205 (Post 1539215)
**** why don't we just pass out girly panties upon login seems like that's where this is going?

i got some spares if u need a pair. they r cherry flavored. i also got watermelon but they taste 2 good 2 give out.

Quote:

Originally Posted by BigBear3 (Post 1539235)
Like I said before, I support this feature. However, I would prefer battle mode players to be able to hurt each other in any vicinity.

Let's say there's some punk picking on one of my Zormite newbies in battle mode. I'll go to avenge my fallen comrade and the punk will run inside to Bomboria Tradehouse.

Perhaps, something along the lines of not being able to enter a building within 30 seconds of dealing damage to another player would be a better solution to this problem and could still keep Bomboria Trade non-PK.

i could deal with the 30 second thing in trade but casting will need to be allowed in trade or thats just another kick in the ass for mages.

Quote:

Originally Posted by Felix_Xenophobe (Post 1539286)
no reason to log on gk nemore then.

peace

accomodate the scrubs more plzzz

h8r

NightmareNight 11-23-2009 04:24 AM

also rebuff flaming aura to how it used to be years ago then gk will once again be playable

StormYs 11-23-2009 05:15 PM

Quote:

Originally Posted by Cubes (Post 1539764)

If you're in bmode you should be bmode everywhere especially where the majority of players hang out. It should be if you don't want to be pkd then you should be forced to afk on event island.


"if you don't want to be pkd then you should be forced to afk on event island."
Possible or you should just go hide in pmode if you don't want to be pked.

Being in bmode with hardly no save zones will allow us to fight each other more often, what I am trying to say is that there will be a lot more competition, Kingdoms for example can fight for the bomb trade house, now it's all like bears and tea **** inside trade.

Tigairius 11-25-2009 01:28 AM

The feature stays.


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