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-   -   Minor Projectile Issues (https://forums.graalonline.com/forums/showthread.php?t=134256160)

ffcmike 09-22-2009 02:25 AM

Minor Projectile Issues
 
A couple of years ago on Classic, when using projectiles with 0 gravity, and a speed of 1, which makes them travel over walls and only collide with NPCs and players, the projectiles weren't destroying when going out of bounds (as in outside of the level or map coordinates), this was causing excessive amounts of server cpu useage, and was subsequently fixed so the projectiles were destroyed.

However while the projectile objects are destroyed serverside, they seem to remain Clientside until you leave the level, it's usually not a problem, but if you do stay within the same level where projectiles are shot from this can lag your client quite alot.

Something else i've noticed is that while you're on a gmap, and there are projectiles that have gravity in mid flight at the point of you entering another level on the map, they destroy clientside and onActionProjectile2 is called, this is somewhat of a problem if you have projectiles that do stuff like drop an explosion clientside upon landing :\.

xXziroXx 09-22-2009 10:50 AM

I must say I've never come across this bug.

ffcmike 09-22-2009 02:46 PM

With the first issue, i'm still seeing the gani scripts listed after doing a showscriptstats, and i'm echoing level.projectiles.size() which for me indicates that the amount isn't decreasing when they go out of bounds.

The second issue is something that I would expect to be more noticeable,
it's happening with normal wall hitting projectiles which are presumably more common place, definately seems to occur 100% percent of the time I cross into another level on a map and on the exact second I do so.
Gravity and Z of 1, Strength and ZAngle of 0.

WhiteDragon 11-09-2009 01:40 AM

Quote:

Originally Posted by ffcmike (Post 1524351)
while you're on a gmap, and there are projectiles that have gravity in mid flight at the point of you entering another level on the map, they destroy clientside and onActionProjectile2 is called, this is somewhat of a problem if you have projectiles that do stuff like drop an explosion clientside upon landing :\.

Quote:

Originally Posted by ffcmike (Post 1524479)
The second issue is something that I would expect to be more noticeable, it's happening with normal wall hitting projectiles which are presumably more common place, definately seems to occur 100 percent of the time I cross into another level on a map and on the exact second I do so.
Gravity and Z of 1, Strength and ZAngle of 0.

Angry bump.

This is still happening.

ffcmike 12-17-2009 03:27 AM

http://www.geeky-gadgets.com/wp-cont...larm-clock.jpg


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