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Expectations
What would be your expectations if Classic makes it back to the main server list?
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A colorful world full of rainbows, cute rabbits and new managers.
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Depends on the quality of the content, and the amount, but I'd say we'd be in the 20s-30s during "active times" for a while.
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im thinking close it down and ban all brits and darkcloud
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One can hope.
But yeah, those are pretty lofty numbers. |
I don't expect it to be back unless there's a huge catalyst in the reformation of the management.
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just a fun server with ACTIVE gc and ACTIVE gp kthx. |
not to forget an active development team as well.
:noob: I love this face. |
i expect good times
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And I expect a server that it doesn't take a new developer a year to figure out how to use the systems to add a simple set of level scripts.
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Quests!
or at least more than an idling table! |
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and more quests |
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jorollychu 4 manager |
:)
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ya accepted
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merci nevnat
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yes. stop being racist
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I have none.
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i expect to log on when i see a GC hosting, and logging off when a GC stops hosting
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Ares described what 50 percent of the playercount does, except it's only for CTF. (Not saying that there isnt a reason)
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That a server based solely on events is doomed to fail because the entire playercount logs on for only an hour or two at a time?
The key to a good server is balance between quests, events, sparring/pking, and extra activities (cards, jobs, holiday events, etc.) Whether or not Classic can achieve that (and in a timely fashion,) is the big question. |
just have an open world like the original and expand from that during the time it's online.
It wasn't THIS hard to expand and develop classic prior 2004-2005. Current classic staff aim too high and then just loose interest because it takes too much time. Just aim low and add a little at a time. You don't have to make the project a mastodont when it pre npc-server was always a work in progress were things were added whenever. Old classic was fun to explore post 2004 classic was just boring to explore. Gah!! |
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Going along with what Umat had said; I believe that we should aim to a level where we should be able to keep at least more than a couple dozen players. After we have a player count we can start to expand. We need to set a standard, and stay on that standard. If we aim for a high number of players and get a low number, we've messed up. The same is true to the opposite of that. If we aim low and get a high, we've messed up. When we successfully make the standard, we add on and our standard changes.
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new players will stay if they got stuffs to do. aka bot GC, or just highscore run like that babord boss.
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You killed it.
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I expect twenty levels full of nothing but event prizes.
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May I suggest an Old, untouched world that maintains originality and a New World that you can do what you please with to try and attract new players. In 1998 or 1999 when you logged on there was actually an entrance they were working on to the "New World" I believe, I'm pretty sure it was a PACHUKA project, but it kind of dissapeared. That way you have the world you can enter somewhere on the server without tainting the originality that classic does store. Some what.... Just a thought, Idea. I don't know how many people are working on the project. So it's difficult to tell if people have time, or even give a damn about this idea! k. back to my corner.
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trying to mix it with a seperate world would only make it even more complicated and even if it were somehow to be created you'd then have a problem of dispersed playercount among not making sense, you'd be more likely to have success making a new world (while obviously keeping to the old style which gives the server its identity) and then salvaging whatever reasonable good quality old content fits well within the new arrangement. |
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