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Map
if (playerenters) {
setmap graalmap.png, map.txt, x,y; } Why does'nt that work? i have map.txt and graalmap.png in the same directly as all the levels so.... ;\ |
Re: Map
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Re: Re: Map
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so the levels are connecting (meaning nothing is wrong with the txt file)....
but then it is the picture (what I always to is convert it to a .gif then use graals gif2mng program to convert it into a png... I do that even if it is already a .png) it also could be that you have 2 file names the same... |
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It's this script
if (playerenters) { setmap graalmap.png, bigmap.txt, x,y; } with this image |
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and if that works then use graals gif2mng converter |
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and this txt
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i changed to gif and it worked thanks :)
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the reason I think it doesn't work with the file graal creates for the map is because I think the png that the game makes is 24 bit and I dont think graal supports 24 bit... |
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