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-   -   Bug in addtiledef (https://forums.graalonline.com/forums/showthread.php?t=12128)

Bhala 09-17-2001 09:22 AM

Bug in addtiledef
 
There is a bug in the script command addtiledef when you use type 1 title order. For some reason when it trys to show animations (ie the flower) it dosnt always animate them. Its really weird. Pls fix this in the next version.

Kaimetsu 09-17-2001 07:58 PM

Re: Bug in addtiledef
 
Quote:

Originally posted by Bhala
There is a bug in the script command addtiledef when you use type 1 title order. For some reason when it trys to show animations (ie the flower) it dosnt always animate them. Its really weird. Pls fix this in the next version.
Why use type 1? Isn't type 0 the norm?

SagaTCN 09-18-2001 02:47 AM

I'd like a proper explanation of type 1 tile order. -Yin

Bhala 09-18-2001 05:11 AM

I know 0 is the norm but I want to make a new tile set useing the new title order because it is ezer to use....all the new tile order is that it groups all the same type of tiles together so it is ezer to find tiles, I am making a map for the new tiles

Bhala 09-18-2001 09:50 AM

I have found more bug in the new tile order. Graal isnt useing the right tiles for chests, bushs, stones, pots. So you are able to walk through the open chest & the bush is still blocking after you use your sword on it....so on & so forth

Admins 09-18-2001 07:22 PM

Type 1 is working correctly if you place the tiles on
the right places :)

G_yoshi 09-19-2001 02:32 AM

Quote:

Originally posted by Stefan
Type 1 is working correctly if you place the tiles on
the right places :)

what do you mean by that? Are you refering to the image file itself, or the board that you put the tiles on?

Kaimetsu 09-19-2001 02:37 AM

Quote:

Originally posted by G_yoshi


what do you mean by that? Are you refering to the image file itself, or the board that you put the tiles on?

The image file, I'd guess. That's why tiles do weird stuff that they're not supposed to do.

G_yoshi 09-19-2001 02:49 AM

Quote:

Originally posted by Kaimetsu


The image file, I'd guess. That's why tiles do weird stuff that they're not supposed to do.

I would just like to know the format....would be very useful

Bhala 09-19-2001 04:53 AM

Quote:

Originally posted by Stefan
Type 1 is working correctly if you place the tiles on
the right places :)


I know the tiles work correctly BUT!!! Now the titles for the signs & the chests are moved so they dont show up corectly

Bhala 09-19-2001 08:47 AM

1 Attachment(s)
Here is format for the new tiles.....

Cybnext_Design 09-19-2001 09:06 AM

Quote:

Originally posted by Bhala
Here is format for the new tiles.....
You could have atleast labeled what each section was.

That would have been nice. Cuz color coated with no labels tells me nothing.

BocoC 09-19-2001 11:16 AM

Does anybody know how type 1 works anyways? I know it let's you define which tiles are blockable and whatnot, I think.....

Bhala 09-20-2001 05:31 AM

1 Attachment(s)
oops sorry lol I made a new zip.....

Bhala 09-20-2001 05:33 AM

there are a few problems tho... I can not find the hurting underground & the signs, stones, pots....ects


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