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Bug in addtiledef
There is a bug in the script command addtiledef when you use type 1 title order. For some reason when it trys to show animations (ie the flower) it dosnt always animate them. Its really weird. Pls fix this in the next version.
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Re: Bug in addtiledef
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I'd like a proper explanation of type 1 tile order. -Yin
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I know 0 is the norm but I want to make a new tile set useing the new title order because it is ezer to use....all the new tile order is that it groups all the same type of tiles together so it is ezer to find tiles, I am making a map for the new tiles
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I have found more bug in the new tile order. Graal isnt useing the right tiles for chests, bushs, stones, pots. So you are able to walk through the open chest & the bush is still blocking after you use your sword on it....so on & so forth
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Type 1 is working correctly if you place the tiles on
the right places :) |
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I know the tiles work correctly BUT!!! Now the titles for the signs & the chests are moved so they dont show up corectly |
1 Attachment(s)
Here is format for the new tiles.....
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That would have been nice. Cuz color coated with no labels tells me nothing. |
Does anybody know how type 1 works anyways? I know it let's you define which tiles are blockable and whatnot, I think.....
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1 Attachment(s)
oops sorry lol I made a new zip.....
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there are a few problems tho... I can not find the hurting underground & the signs, stones, pots....ects
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