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Not trying to be rude...
but, what is the current status of Doragon Koden? Im just over anxious, I guess...sorry if this bothers anyone
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Re: Not trying to be rude...
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Or are you asking for the Playerworld Management test scores? |
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He's askin for test scores lol, btw G_Yoshi that backpack thing was leet!
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Oh, I thought that was your server, oh well that was still awesome...
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yeah, looks amazing.
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That's Faherias backpack system.
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That's too leet for me :o
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you're not rude at all, i mean, most people are like "STEFAN PUT MY SERVER UP OR I KILL YOU"
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That is sooo ripped off from UO, man. :D
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Well, duh, my point was that it was ripped off from UO. :rolleyes:
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Not to say that leather bags are the most groundbreaking and original idea ever implemented in an rpg. It hardly makes a difference.
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hmm....I see. But who cares? Everything in this world is a mock-up of something else...present or past. |
Well, I mean the bags themselves are cool, and it's really no big deal that they look exactly like Ultima's bags because bags are really not that big of a deal, I mean any game could come up with it, it would be like calling healing units in a real time strategy game a rip off.
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G-Yoshi I will make you graphics for your system if you like, tell me what you want and it will be made...go on ICQ or something :D
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those backpacks looks great. cant wait until faheria is out :)
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When Faheria comes out that it probably where I will play but I might play Doragon Koden now and then too, everything about it seems good, Yoshi is da man of making good use of tiles. :)
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is doragon koden nearly finished?
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Level designers are in an over abundance...gfx designers are not too far behind, but are in a good demand. The only thing I can offer to people with levels skills are the tryouts for the other kingdoms but even that requires gfx and npcs. |
=/ If it was any area but script I would help...but scripting good scripts takes time and thought....I have so many other things to script I couldn't possibly help in that area =/ Sorry....
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I've still got alot to learn though, heh. |
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